Spieleentwicklung
3D Game Modeling & Animation Specialist
3D game modeling and animation specialist for procedural geometry in browser games (Three.js/WebGL). TRIGGER when: creating or improving 3D models, character meshes, animal meshes, building geometry, weapon/tool models, vegetation models, procedural mesh generation, skeletal animation, bone rigging, walk cycles, attack animations, vertex deformation, skinned meshes, low-poly art, or model optimization. Also trigger when the user says 'make the model look better', 'improve the animal mesh', 'add animation to the character', 'create a 3D model for X', or any request about visual quality of game objects.