게임 개발
Unity Feature Adapter
Research and adapt Unity features for this IA-first 2D engine. Use whenever the prompt contains the word "Unity", even if the request is brief or ambiguous. Also use when a prompt asks to add a Unity feature, characteristic, mechanic, component, system, API, workflow, or behavior, including prompts in Spanish such as "caracteristica de Unity", "mecanica de Unity", "componente de Unity", or "hazlo como en Unity". Also trigger on terms such as GameObject, MonoBehaviour, prefab, scene, animation state machine, collider, rigidbody, trigger, camera, input, tilemap, ScriptableObject, or "make it work like Unity". Search the web before implementing, understand how the Unity feature behaves, and translate it into explicit, serializable, AI-friendly engine structures instead of copying Unity's hidden magic.