VRChat world and avatar development skill with UdonSharp, modularavatar, and PhysBones support. Automates VRChat SDK3 development workflows.
VRChat world and avatar development skill with UdonSharp, modularavatar, and PhysBones support. Automates VRChat SDK3 development workflows including world building, avatar configuration, and upload automation.
vrchat_compile_udon - Compile UdonSharp scriptsvrchat_upload_world - Upload world to VRChatvrchat_upload_avatar - Upload avatar to VRChatvrchat_configure_avatar - Configure avatar with modularavatarvrchat_setup_physbones - Setup PhysBones configurationvrchat_create_contact - Create contact systemsvrchat_optimize_world - Optimize world performance./vrchat-projects/, ./artifacts/, *.cs, *.assethttps://api.vrchat.cloud/ - VRChat APIhttps://vrchat.com/ - VRChat websitedotnet - .NET SDK for UdonSharpgit - Version controlnode - Node.js for toolscodex $vrchat-dev "Create a new VRChat world with interactive objects"
codex $vrchat-dev "Configure avatar with modularavatar and PhysBones"
codex $vrchat-dev "Write UdonSharp script for door interaction system"
vrchat-project/
├── Assets/
│ ├── Scripts/
│ │ └── Udon/
│ │ ├── MainController.cs
│ │ └── InteractiveObjects/
│ ├── Shaders/
│ ├── Materials/
│ └── Prefabs/
├── Packages/
│ ├── com.vrchat.sdk3/
│ ├── com.modularavatar/
│ └── com.liltoon/
├── ProjectSettings/
└── Unity/
VRChat supports multiple performance tiers:
| Tier | Description | Requirements |
|---|---|---|
| Low | Minimum specs | Simple geometry, basic shaders |
| Medium | Balanced | Moderate complexity |
| High | High-end | Complex shaders, particles |
| Ultra | Maximum | Full features enabled |
The vrchat-dev agent provides:
Installation: $ codex $skill-install https://github.com/zapabob/codex-vrchat-dev-skill
Version: 1.0.0
Compatibility: Codex v2.14.0+