Game Development
Game UI/HUD Patterns (Godot 4)
Game UI/HUD patterns in Godot 4 — health bars, inventory, dialog systems, damage numbers, menus, and multiplayer UI. Load when building game interfaces, HUD overlays, inventory screens, dialog boxes, or settings menus, or when the user mentions "game UI", "HUD", "health bar", "mana bar", "inventory", "dialog system", "damage numbers", "floating text", "game menu", "pause menu", "settings menu", "key rebinding", "multiplayer UI", "nameplates", "party frames", "trade window", "lobby browser", "Godot Control", "CanvasLayer", "GridContainer", "RichTextLabel", "BBCode", or "tooltip".