架構模式
Zero-Temporal: Coordinate+Epoch-is-Seed Temporal Procedural Determinism
Coordinate+epoch-is-seed O(1) temporal procedural determinism methodology. Extends ZeroBytes from static spatial generation into deterministic world-time. Use when a developer asks for procedural weather systems, seasonal terrain changes, deterministic NPC schedules, historical archaeology (querying past world states), economic boom-bust cycles, tidal systems, day-night cycles, or any system where a spatial property changes over world-time and must be reconstructable at any past or future epoch without simulation or stored logs. Triggers on phrases like "deterministic weather", "seasonal changes", "procedural history", "time as a coordinate", "world epoch", "NPC schedule", "historical state", "zero-temporal", "time-based procedural", or when a ZeroBytes system needs properties that evolve over simulated time.