게임 개발
Game & Graphics Math
Advanced mathematics for game development, graphics programming, and generative art — covering vectors, matrices, coordinate spaces, rotation (quaternions, Euler angles), geometric primitives, polar/spherical coordinates, kinematics, rigid-body physics, and parametric curves. Use this skill whenever the user asks about 2D/3D math, transformations, coordinate spaces, camera systems, rotation representation, raycasting, collision geometry, physics simulation, animation curves, or procedural geometry. Also triggers on "how do I rotate", "transform this vector", "gimbal lock", "quaternion slerp", "bézier curve", "perspective projection", "dot product", "world space vs local space", and any context involving graphics pipeline math.