천문학 및 물리학
Game Engine Patterns
Best practices for Bevy ECS, bevy_ecs_tiled tilemaps, and Avian2d physics. Use when working with components, resources, queries, systems, events, observers, triggers, state management, UI nodes, sprites, texture atlases, animations, asset loading, plugins, bundles, Tiled maps, tile properties, physics colliders, rigid bodies, collision layers, sensors, or spatial queries.