Game Development
VGF Phase Design (v4.12.0)
Design and implement VGF phase systems: phase definitions, transitions, lifecycle hooks, endIf conditions,
cascading transitions, and real-world phase patterns. Use when designing game flow, debugging phase transitions,
implementing endIf/next/onBegin/onEnd, or understanding the PhaseRunner.
Triggers: vgf phase, phase design, endIf, onBegin, onEnd, phase transition, phase runner, game flow,
state machine, game phase, lobby phase, game over phase, cascading transition, phase modification,
engine state machine, dispatch buffering, transition depth, cascade depth, WoF pattern, dispatchFromLifecycle