Creates a new GameObject with a Flexalon Grid Layout component. Children added to this object will be automatically arranged in a grid pattern. Use 'flexalon-add-child' to populate the grid with objects.
unity-mcp-cli run-tool flexalon-create-grid-layout --input '{
"name": "string_value",
"columns": 0,
"rows": 0,
"layers": 0,
"columnSize": 0,
"rowSize": 0,
"columnSpacing": 0,
"rowSpacing": 0,
"position": "string_value",
"parentGameObjectRef": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool flexalon-create-grid-layout --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool flexalon-create-grid-layout --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
name | string | No | Name for the grid layout GameObject. |
columns | integer | No | Number of columns in the grid. Default 3. |
rows | integer | No | Number of rows in the grid. Default 3. |
layers | integer | No | Number of layers (depth). Default 1. |
columnSize | number | No | Fixed cell width. If 0, cells fill available space. Default 1. |
rowSize | number | No | Fixed cell height. If 0, cells fill available space. Default 1. |
columnSpacing | number | No | Spacing between columns. Default 0.1. |
rowSpacing | number | No | Spacing between rows. Default 0.1. |
position | any | No | World position for the grid. Default (0,0,0). |
parentGameObjectRef | any | No | Parent GameObject reference. Null for scene root. |
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"columns": {
"type": "integer"
},
"rows": {
"type": "integer"
},
"layers": {
"type": "integer"
},
"columnSize": {
"type": "number"
},
"rowSize": {
"type": "number"
},
"columnSpacing": {
"type": "number"
},
"rowSpacing": {
"type": "number"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"parentGameObjectRef": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef"
}
},
"$defs": {
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
},
"System.Type": {
"type": "string"
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/MCPTools.Flexalon.Editor.Tool_Flexalon+GridLayoutResponse"
}
},
"$defs": {
"MCPTools.Flexalon.Editor.Tool_Flexalon+GridLayoutResponse": {
"type": "object",
"properties": {
"gameObjectName": {
"type": "string",
"description": "Name of the created GameObject"
},
"instanceId": {
"type": "integer",
"description": "Instance ID of the created GameObject"
},
"columns": {
"type": "integer",
"description": "Number of columns"
},
"rows": {
"type": "integer",
"description": "Number of rows"
},
"layers": {
"type": "integer",
"description": "Number of layers"
},
"position": {
"type": "string",
"description": "World position"
}
},
"required": [
"instanceId",
"columns",
"rows",
"layers"
]
}
},
"required": [
"result"
]
}