BESM 4e NPC/enemy generator. Mirrors the repo's `.claude/commands/design-npc.md`.
Design a new NPC or enemy character for BESM 4th Edition based on user specs and the rules files in Rules/.
Rules/Stats_and_Derived_Values.mdRules/Combat_and_Damage.mdRules/Attributes.mdRules/Examples/Race_Templates.mdRules/Examples/Class_Templates.mdRules/Stats_and_Derived_Values.md.Rules/Combat_and_Damage.md.# [Name]
**Concept:** [1-2 lines]
**Power Level:** [X points]
**Role:** [minion/standard/boss] + [combat niche]
**Size:** [rank]
## Stats
- Body: X (Y points)
- Mind: X (Y points)
- Soul: X (Y points)
## Derived Values
- Combat Value (CV): X
- ACV: X (breakdown)
- DCV: X (breakdown)
- HP: X
- EP: X
- Damage Multiplier (DM): X
## Attributes
| Attribute | Level | Points | Notes |
|---|---:|---:|---|
| ... | ... | ... | ... |
## Defects
| Defect | Rank | Points | Notes |
|---|---:|---:|---|
| ... | ... | ... | ... |
## Skill Groups
| Skill Group | Level | Points |
|---|---:|---:|
| ... | ... | ... |
## Combat Summary
- Primary Attack: [name/method] - Damage: [calc]
- Defense Plan: [armour/avoidance/reactions]
- Special: [top 3 tricks]
## Point Total
Stats: X + Attributes: X - Defects: X + Skills: X = **X**
## Roleplay Notes
[personality, tactics, motivation, telltale weakness]