Analyze V8 heap snapshots to investigate memory leaks and retention issues. Use when given .heapsnapshot files, asked to compare before/after snapshots, asked to find what retains objects, or investigating why objects survive GC. Provides snapshot parsing, comparison, retainer-path helpers, and scratchpad scripts.
Investigate memory leaks from V8 heap snapshots (.heapsnapshot files). This skill starts when snapshots already exist: either the user provided them, DevTools exported them, or another workflow produced them. Use the helpers here to compare snapshots, group object deltas, and trace retainer paths.
Start every investigation fresh. Do NOT read, consult, or be influenced by prior investigations found in:
/memories/ (user, session, or repo memory).github/skills/heap-snapshot-analysis/scratchpad/ (previous dated subfolders and their findings.md files)Previous findings can bias the analysis toward suspects that are no longer relevant, or cause the agent to skip steps and jump to conclusions. Let the current snapshots speak for themselves. Only reference prior work if the user explicitly asks you to.
.heapsnapshot files (before/after a workflow)If the user needs the agent to launch VS Code, drive a scenario, and capture snapshots first, use the VS Code performance workflow skill before returning here for low-level snapshot analysis.
Use the helpers in parseSnapshot.ts to load snapshots. The files are often >500MB and too large for JSON.parse as a string — the helpers use Buffer-based extraction. In scratchpad scripts, import helpers from ../helpers/*.ts.
import { parseSnapshot, buildGraph } from '../helpers/parseSnapshot.ts';
const data = parseSnapshot('/path/to/snapshot.heapsnapshot');
const graph = buildGraph(data);
Use compareSnapshots.ts to diff two snapshots:
import { compareSnapshots } from '../helpers/compareSnapshots.ts';
const result = compareSnapshots('/path/to/before.heapsnapshot', '/path/to/after.heapsnapshot');
// result.topBySize, result.topByCount, result.newObjectGroups, result.summary
Use findRetainers.ts to trace why an object is alive:
import { findRetainerPaths } from '../helpers/findRetainers.ts';
// Find what keeps ChatModel instances alive (skipping weak edges)
findRetainerPaths(graph, 'ChatModel', { maxPaths: 5, maxDepth: 25, maxAttempts: 200 });
Write investigation-specific scripts in the scratchpad directory. This folder is gitignored — use it freely for one-off analysis.
Organize scratchpad work into dated subfolders named YYYY-MM-DD-short-description/ (e.g., 2026-04-09-chat-model-retainers/). Each subfolder should contain:
.mjs, .mts, etc.)findings.md file documenting the full investigation: all ideas considered, which ones led to changes and which were rejected (and why), before/after measurements, and a summary of the outcome. This lets the user review the agent's reasoning, decide which changes to keep, and follow up on deferred ideas.Scripts can import the helpers:
cd .github/skills/heap-snapshot-analysis
node --max-old-space-size=16384 scratchpad/2026-04-09-chat-model-retainers/analyze.mjs
The .heapsnapshot file is JSON with these key sections:
snapshot.meta: Field definitions for nodes and edgesnodes: Flat array, every N values = one node (N = meta.node_fields.length, typically 6: type, name, id, self_size, edge_count, detachedness)edges: Flat array, every M values = one edge (M = meta.edge_fields.length, typically 3: type, name_or_index, to_node)strings: String table indexed by name fields in nodes/edges| Type | Meaning | Prevents GC? |
|---|---|---|
property | Named JS property | Yes |
element | Array index | Yes |
context | Closure variable | Yes |
internal | V8 internal reference | Yes |
hidden | V8 hidden reference | Yes |
weak | WeakRef/WeakMap key | No |
shortcut | Convenience link | Depends |
Always skip weak edges when tracing retainer paths. WeakMap entries show up as edges from key → backing array, but they don't prevent collection — they're red herrings.
RowCache templates: ListView's RowCache stores template rows. Templates have currentElement pointing to old viewmodel items. If not cleared on session switch, retains entire model chains.
Resource pools: pool.clear() only disposes idle items. If _onDidUpdateViewModel.fire() runs AFTER pool.clear(), released items re-enter the empty pool and are never disposed. Fire event first, then clear.
autorunIterableDelta lastValues: The closure captures a Map of previous iteration values. Values stay until the autorun re-runs. Async disposal delays keep models in observable stores longer than expected.
HoverService._delayedHovers: Global singleton Map retaining disposed objects via show closure → resolveHoverOptions closure → this. If hover cleanup disposable doesn't fire, the entire object tree is retained.
ObjectMutationLog._previous: The incremental serializer keeps a full snapshot of the last-serialized state. Every loaded ChatModel holds 2x its data: live + _previous.
_previousModelRef pattern: MutableDisposable setter disposes the old value. Reading .value and storing it elsewhere, then setting .value = undefined, disposes the stored reference. Use clearAndLeak() to extract without disposing.
Null heavy fields in dispose() to break retention chains even when something retains the disposed object:
override dispose() {
super.dispose();
this._requests.length = 0; // conversation data
this.dataSerializer = undefined; // serialization snapshot
this._editingSession = undefined; // editing session + TextModels
this._session = undefined!; // back-reference cycles
}
Caveat: Don't null fields on viewmodel items (ChatResponseViewModel._model). The tree's diffIdentityProvider accesses them after the parent viewmodel is disposed but before setChildren replaces them.
DevToolsLogger._aliveInstances (Map): Enabled by VSCODE_DEV_DEBUG_OBSERVABLES env var. Retains ALL observed observables. Check if this is active before investigating observable-rooted paths.GCBasedDisposableTracker (FinalizationRegistry): If register(target, held, target) is used (target === unregister token), creates a strong self-reference preventing GC. Currently commented out in production.All helper scripts use ESM and need Node with extra memory:
node --max-old-space-size=16384 scratchpad/analyze.mjs
Typical analysis takes 30-120 seconds per snapshot depending on size.