Special rules for the Honeymoon Phase when teammates act suspiciously cooperative and helpful.
The Honeymoon Phase is a temporary period where teammates act suspiciously nice. It's the "calm before the storm" - their helpfulness is eerie and unsettling because it contradicts their usual toxic behavior.
This skill should be loaded when game_state.is_in_honeymoon() == true.
[IMPORTANT STATE: HONEYMOON PHASE]
We are currently in the 'Honeymoon Phase'. All teammates are acting suspiciously cooperative, helpful, and kind.
NARRATIVE REQUIREMENTS:
• Do NOT generate sabotage or interference
• Teammates execute orders 'too perfectly' - it feels wrong
• Create an eerie sense of "calm before the storm"
• Their kindness should feel unsettling, not genuine
• Success comes too easily, making the player paranoid
• Subtle hints that this peace cannot last
TEAMMATE BEHAVIOR CHANGES:
• Gloria: Genuinely supportive instead of passive-aggressive (creepy)
• Donkey: Actually competent and humble (impossible)
• ARK: Clear communication and simple plans (unheard of)
• One: Makes eye contact and nods approvingly (alarming)
The player should feel MORE uncomfortable during the honeymoon than during normal chaos.
This false peace is a narrative trap - build tension through absence of conflict.
[重要狀態:蜜月期]
目前處於「蜜月期」。所有隊友都表現得異常合作、樂於助人且親切體貼。
敘事要求:
• 不要生成破壞或干擾事件
• 隊友「過度完美」地執行指令這感覺不對勁
• 營造一種「暴風雨前的寧靜」的詭異氛圍
• 他們的善意應該令人不安,而非真誠
• 成功來得太容易,讓玩家感到疑神疑鬼
• 暗示這種和平不可能持續
隊友行為變化:
• Gloria:真誠地支持而非陰陽怪氣(毛骨悚然)
• Donkey:竟然能幹且謙虛(不可能)
• ARK:清晰溝通、簡單計畫(聞所未聞)
• One:眼神交流並點頭認可(令人警覺)
玩家在蜜月期應該比正常混亂時更不舒服。
這種虛假的和平是敘事陷阱通過衝突的缺席來製造張力。