Generate Gameplay Effect assets from design specifications including duration, modifiers, stacking, and tags. Use when creating damage effects, buffs, debuffs, or any GAS effect configuration. Triggers on "gameplay effect", "create effect", "GAS effect", "damage effect", "buff", "debuff", "status effect".
Generate Gameplay Effect configurations from design parameters.
| Type | Duration | Use Case |
|---|---|---|
| Instant | None | Immediate damage/heal |
| Duration | Fixed time | Timed buffs/debuffs |
| Infinite | Until removed | Passive abilities |
| Periodic | Interval | DoT/HoT effects |
Ask user for:
// GE_Damage_Physical.h (or Blueprint asset)
UCLASS()
class UGE_Damage_Physical : public UGameplayEffect
{
GENERATED_BODY()