Lemon Studios Story Editor uses this when building character systems for original IP or advising on protagonist/antagonist pairing. Use at the start of original development passes when characters are created from scratch, before any pages are written. Head of Development uses this to evaluate whether optioned IP has compelling character opposition. Triggers on: build characters from scratch, design the cast, Enneagram type for my protagonist, position characters for conflict, design the antagonist, or cast design for this story.
brovzar-lab0 星标2026年4月6日
职业
分类
游戏开发
技能内容
Design characters from scratch using Enneagram psychology and position them for maximum dramatic impact.
Core Purpose
This skill helps you:
Select optimal Enneagram types based on genre, theme, and story needs
Build fully-realized character psychology from type foundations
Position characters against each other (opponents, allies, lovers, mentors)
Construct the moral component that drives your story
Brainstorming Workflow
Phase 1: Story Foundation
Before selecting types, clarify:
Genre/Tone
What genre conventions must be served?
What emotional experience should the audience have?
Theme
What is this story about (beyond plot)?
What question does it ask about human nature?
Ending
What does the protagonist learn (or fail to learn)?
相关技能
Working backward from the lesson reveals the blind spot to heal
Phase 2: Protagonist Type Selection
Use references/story-integration.md for type-to-genre and type-to-theme matching.
Selection Criteria:
Thematic fit: Which type's core struggle embodies your theme?
Genre fit: Which type's fears/desires align with genre stakes?
Arc potential: Which type's evolution/de-evolution serves the story you want to tell?
Provide the user with:
Top 2-3 type recommendations with rationale
For each: what their arc would look like, what their doom moment would be
Trade-offs between choices
Phase 3: Build the Protagonist
Once type is selected, construct:
Core Psychology
Using references/type-profiles.md:
Articulate their specific core fear (personalized, not generic)
Articulate their specific core desire
Define their survival strategy in this story's context
Identify their blind spot in specific terms
Moral Component
Using references/story-integration.md:
Moral Blind Spot: "What must they believe about themselves/others?"
Immoral Effect: "How does this hurt the people around them?"
Dynamic Moral Tension: "What choices will test this throughout the story?"
Level Starting Point
Using references/levels-of-development.md:
Where do they begin? (Usually Level 4-6 for room to move)
What does their behavior look like at this level?
Wing Selection
Which wing flavors their type?
How does this affect their presentation?
Arc Trajectory
Positive arc: What level do they reach? How?
Negative arc: What level do they sink to? How?
What's their type-specific doom moment?
What's their moment of truth?
Phase 4: Design the Opposition
Opponent Type Selection
Primary method: Base opponent on protagonist's de-evolution point
One protagonist → Four-ish opponent (emotional manipulation)
Two protagonist → Eight-ish opponent (dominating, takes without giving)
Three protagonist → Nine-ish opponent (undermines with inaction)
Four protagonist → Two-ish opponent (smothering, exposes dependency)
Five protagonist → Seven-ish opponent (scattered, demanding, invasive)
Six protagonist → Three-ish opponent (slick, image-focused, untrustworthy)
PROTAGONIST [Type X]
├── vs. OPPONENT [Type Y]: [Nature of conflict]
├── with ALLY [Type Z]: [What they provide]
├── with MENTOR [Type W]: [What they teach]
└── with LOVE INTEREST [Type V]: [Attraction + Tension]
For each relationship, define:
What draws them together?
What creates friction?
How does this relationship challenge/support the protagonist's arc?
Phase 7: Validate the Design
Check that your character system:
Has a clear moral component driving the protagonist
Has an opponent who targets the protagonist's specific weaknesses
Has someone modeling the protagonist's evolution path
Has type dynamics that create organic conflict
Avoids type redundancy that flattens the world
Serves the genre and theme established in Phase 1
Output Formats
Single Character Brief
[CHARACTER NAME]
Type: [X]w[Y] - The [Name]
Level: [Starting] → [Ending]
CORE PSYCHOLOGY
- Fear: [Personalized]
- Desire: [Personalized]
- Survival Strategy: [In story context]
- Blind Spot: [Specific belief]
MORAL COMPONENT
- Blind Spot Belief: "[Quote the internal lie]"
- Immoral Effect: [How it hurts others]
- Tests: [What situations force confrontation]
ARC
- Starts: [Level X behavior]
- Doom Moment: [Type-specific low point]
- Transformation: [What changes]
- Ends: [Level Y behavior]
Full Cast Sheet
STORY: [Title/Logline]
THEME: [Core question]
GENRE: [Genre]
PROTAGONIST: [Name] - Type [X]
- Moral Blind Spot: [Belief]
- Arc: [Level A → Level B]
OPPONENT: [Name] - Type [Y]
- Attack Strategy: [How they target protagonist]
- Relationship: [Connection to protagonist]
ALLY: [Name] - Type [Z]
- Function: [What they provide]
- Models: [Protagonist's evolution point or wing]
MENTOR: [Name] - Type [W]
- Teaches: [What protagonist needs to learn]
- Flaw: [Their own struggle]
LOVE INTEREST: [Name] - Type [V]
- Attraction: [What draws them together]
- Conflict: [What creates friction]
RELATIONSHIP MAP
[Diagram of key dynamics]
TYPE BALANCE CHECK
- Centers: [Head/Heart/Body distribution]
- Triads: [Positive Outlook/Reactive/Competency distribution]
- Missing functions: [Any gaps]
Brainstorm Options Format
When exploring type choices, present:
OPTION A: Protagonist as Type [X]
- Why it works: [Genre/theme fit]
- Arc potential: [What transformation looks like]
- Best opponent: [Type and why]
- Challenge: [What's hard about this choice]
OPTION B: Protagonist as Type [Y]
- Why it works: [Different angle]
- Arc potential: [Different transformation]
- Best opponent: [Type and why]
- Challenge: [Different challenge]
RECOMMENDATION: [Which and why]
Reference Files
references/type-profiles.md - Complete profiles for all nine types
references/levels-of-development.md - Nine levels for each type
references/relationship-dynamics.md - How types interact as opponents, allies, lovers, mentors
references/story-integration.md - Moral component, seven-step process, type selection strategies
Integration Notes
This skill provides character creation and positioning. For structural integration:
Story Grid methodology connects to genre obligations
Save the Cat connects to beat structure
This skill stands alone but complements structural development tools.