Technical Systems | Skills Pool
Technical Systems Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.
Domain skill for Technical Director. Specific extraction rules and expertise.
Domain Expertise
Achievement systems : Unlockables, progression rewards
Inventory/item systems : Items, crafting, equipment
Audio/visual : Music, effects, shaders, lighting
Cinematics : Cutscenes, camera work, transitions
Transportation : Mounts, vehicles, fast travel
Legendary items : Rare, powerful, cursed equipment
Biology & astronomy : Life cycles, celestial bodies
Architecture : City layouts, districts
Player analytics : Metrics, heatmaps, data tracking
Entity Types (193 total)
Catch-all for all remaining technical entities including:
Achievement Systems : achievement, trophy, badge, title, rank, leaderboard
Inventory & Items : item, inventory, crafting_recipe, material, component, blueprint
npx skillvault add bivex/bivex-loresystem-claude-skills-technical-systems-skill-md
星标 0
更新时间 2026年2月14日
职业
Content Organization : map, image, tag, template
Creative Tools : inspiration, note
Interactive Systems : choice, flowchart, handout, tokenboard
Audio Systems : music_track, music_theme, motif, score, sound_effect, ambient
Visual Systems : visual_effect, particle, shader, lighting, color_palette
Cinematic Systems : cutscene, cinematic, camera_path, transition, fade
Events & Disasters : world_event, seasonal_event, invasion, plague, famine, war
Progression & Save : fast_travel_point, waypoint, save_point, checkpoint
Research & Education : research, academy, university, school, library
Media & Communication : newspaper, radio, television, internet, social_media, propaganda
Secrets & Puzzles : secret_area, hidden_path, easter_egg, puzzle, trap
Art & Culture : festival, celebration, ceremony, concert, exhibition
Transport & Travel : mount, familiar, mount_equipment, vehicle, spaceship, portal
Processing Guidelines When extracting technical entities from chapter text:
Identify all remaining entity types :
Items mentioned (weapons, armor, consumables)
Achievements or rewards referenced
Audio/visual cues (music, lighting, effects)
Transportation (mounts, vehicles, travel points)
Legendary items or artifacts
Technical systems (UI, save points, checkpoints)
Extract all remaining details :
Item stats, crafting recipes, enchantments
Achievement criteria, rewards
Audio tracks, visual effects, shaders
Cinematic moments, camera movements
Transportation types and abilities
Legendary item properties and legends
Create schema-compliant entities with proper JSON structure
Key Considerations
Completeness : You are safety net—don't miss entities
Consistency : Maintain schema consistency with other subagents
Quality : Even technical entities need rich details
Integration : Technical entities link to narrative/gameplay elements
Entity Types (193 total)
游戏开发
Ideation Generate project ideas through creative constraints. Use when the user says 'I want to build something', 'give me a project idea', 'I'm bored', 'what should I make', 'inspire me', or any variant of 'I have tools but no direction'. Works for code, art, hardware, writing, tools, and anything that can be made.