$37
Helps the user plan and execute influencer marketing campaigns specifically for video games — from finding gaming creators and negotiating streamer partnerships through game launch campaign sequencing, budget allocation, and gaming-specific ROI measurement.
If references/learnings.md exists, read it first for accumulated knowledge.
Ask the user:
What do you need help with?
What kind of game?
What stage is the game in?
Budget range?
If the user's request already provides most of this context, skip directly to the relevant step. Lead with your best-effort answer using reasonable assumptions (stated explicitly), then ask only the most critical 1-2 clarifying questions at the end.
If the request maps to a specialized skill, route:
/sales-cloutboost/sales-famesters/sales-influencer-marketing/sales-retargeting/sales-media-relationsOtherwise, answer directly from the strategy knowledge below.
Read references/platform-guide.md for detailed module documentation, pricing, integrations, and data model.
You no longer need the platform guide details — focus on the user's specific situation.
Based on the user's specific question:
Best-effort from research — review these, especially items about pricing and agency capabilities that may change.
Wishlists ≠ sales. Industry average wishlist-to-purchase conversion is 15-25% on launch day. Don't equate wishlist count with revenue. A creator driving 5,000 wishlists at 20% conversion = 1,000 sales.
Gaming creators value authenticity over payment. Many mid-tier gaming creators will turn down paid sponsorships if the game doesn't fit their channel. A genuine match matters more than budget. Focus on genre alignment first, then negotiate.
Twitch has a short content shelf life. A sponsored Twitch stream generates views during the live broadcast + 24-48 hours of VOD views. YouTube videos have months or years of long-tail discovery. Budget accordingly.
Demo campaigns outperform wishlist-only campaigns. If your game has a playable demo, lead with demo coverage. Creators playing a demo generates more authentic content than reacting to a trailer.
Steam algorithm amplifies external traffic. Steam's discovery algorithm rewards games that drive traffic from external sources. Influencer campaigns can trigger a virtuous cycle where external traffic → Steam algorithm boost → organic discovery.
Nano creator volume beats single macro creator. For indie games, 50 nano creators with game keys ($0 cost) often generate more total coverage and wishlists than a single $5K macro creator. Cast wide at the nano tier.
Keymailer and Woovit are free for key distribution. Don't pay for nano-tier outreach. Use game key platforms where creators actively opt in to receive games in your genre.
Self-improving: If you discover something not covered here, append it to references/learnings.md with today's date.
This skill covers a strategy domain across many platforms. Before pointing the user to any specific platform skill (any /sales-{platform} listed in ## Related skills, e.g., /sales-mailshake, /sales-klaviyo, /sales-apollo), read that platform skill's actual SKILL.md first. The 1-line description in ## Related skills is enough to identify a candidate — it's not enough to commit to it or to write a prompt that invokes it well.
How to read it:
~/.claude/skills/{skill-name}/SKILL.md exists locally, Read it.sales-* skills, WebFetch directly from this repo: https://raw.githubusercontent.com/sales-skills/sales/main/skills/{skill-name}/SKILL.md — e.g., for sales-mailshake: https://raw.githubusercontent.com/sales-skills/sales/main/skills/sales-mailshake/SKILL.md.sales-* skills (third-party), look up {org}/{repo} in ~/.claude/skills/sales-do/references/skill-sources.md if installed and fetch the same skills/{skill-name}/SKILL.md path under that repo.After reading, ground your recommendation in something concrete from the SKILL.md (its scope, a sub-flow, its argument-hint shape, or a "Do NOT use for..." negative trigger). Align any generated invocation with the platform skill's argument-hint. If the platform skill turns out not to fit the user's situation, swap to another or handle the question here directly rather than recommending a poor fit.
/sales-cloutboost — Cloutboost platform help — Portal discovery, campaign management, retargeting, PR/sales-famesters — Famesters platform help — full-cycle influencer agency (gaming, fintech, iGaming, apps), BuzzGuru analytics/sales-influencer-marketing — Influencer marketing strategy across platforms — platform comparison, creator vetting, ROI measurement/sales-retargeting — Retargeting strategy — repurpose influencer content for paid ads/sales-media-relations — Media relations strategy — gaming press outreach, press kits, coverage tracking/sales-do — Not sure which skill to use? The router matches any sales objective to the right skill. Install: npx skills add sales-skills/sales --skill sales-doUser says: "I'm launching an indie horror game on Steam in 6 weeks. Budget is $3K for influencer marketing. How should I approach this?" Skill does:
User says: "We're a mobile game studio launching a puzzle game on iOS and Android. We've never done influencer marketing. Where do we start?" Skill does:
User says: "We spent $15K on YouTube creators for our Steam launch. How do I tell if it worked?" Skill does:
Symptom: Creator videos got views but wishlist numbers didn't move Cause: Missing attribution links, wrong audience-game fit, or content didn't include a clear call to action Solution: Check if Steam UTM links were used — without them, wishlist attribution is impossible. Review the creator's audience demographics (PC gamers vs console/mobile). For future campaigns, require creators to include a Steam link in the description and verbally mention "link below to wishlist." Compare the wishlist timeline against video publish times to find the correlation, even without UTM tracking.
Symptom: Searching for creators who play your specific genre but finding very few Cause: Niche genres (farming sim, city builder, visual novel) have fewer dedicated creators than mainstream genres (FPS, RPG, survival) Solution: Broaden the search to adjacent genres. Look for creators who play similar games rather than the exact genre. Check Steam's "More Like This" for your game and search for creators who covered those titles. Use Keymailer — creators self-select into genres they want to cover, so niche matches are higher quality. Consider TikTok, where niche gaming content often has outsized reach relative to creator size.
Symptom: Sending emails to 50+ creators but getting under 10% response Cause: Generic outreach, wrong email address, or creator doesn't cover your genre Solution: Verify genre alignment before reaching out (check their last 10 videos). Use their business email from YouTube's About page, not a guessed address. Lead with the game — attach a game key or demo link in the first email. Keep it to 3-4 sentences. Gaming creators get hundreds of pitches monthly — make yours easy to act on (key included, no lengthy briefs, no NDAs for initial contact).