Design alternatives to gesture-based and motion-based interactions. Use when designing swipe actions, pinch-to-zoom, shake-to-undo, tilt controls, multi-finger gestures, or any interaction that requires specific physical movements. Triggers on: gesture, swipe, pinch, shake, tilt, multi-touch, two-finger, rotation gesture, device motion, accelerometer, gyroscope.
Every gesture-based interaction must have a simpler alternative. Gestures that require specific physical movements exclude people with motor disabilities, limb differences, tremors, or limited range of motion.
Gestures are shortcuts, not gatekeepers. The feature they activate must always be reachable another way.
These require tracing a specific path. Many users cannot perform them.
These require multiple simultaneous contact points.
These require moving the entire device.
These require precise timing.