Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
unity-mcp-cli run-tool script-update-or-create --input '{
"filePath": "string_value",
"content": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool script-update-or-create --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally () or use instead.
Read the /unity-initial-setup skill for detailed installation instructions.
npm install -g unity-mcp-clinpx unity-mcp-cli| Name | Type | Required | Description |
|---|---|---|---|
filePath | string | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". |
content | string | Yes | C# code - content of the file. |
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
},
"content": {
"type": "string"
}
},
"required": [
"filePath",
"content"
]
}
This tool does not return structured output.