Use Anti Damage when the cleanest move is to convert incoming pressure into a reactive counter instead of tanking it.
Turn the next hostile hit into a counterstroke.
Use Anti Damage when the cleanest move is to convert incoming pressure into a reactive counter instead of tanking it. In this chip pack, Anti Damage is treated as a hybrid battle-chip procedure with a shipping-now delivery profile. Canonical reference input: Anti Damage. Hermes shelf: Traps and Obstacles.
Use Anti Damage to define one narrow reactive counter for the next predictable hit in this workflow.
Use Anti Damage here: name the exact trigger, the single response, and what must not activate it.