Use Anti Damage when the cleanest move is to convert incoming pressure into a reactive counter instead of tanking it.
Turn the next hostile hit into a counterstroke.
Use Anti Damage when the cleanest move is to convert incoming pressure into a reactive counter instead of tanking it.
This is the secondary Codex compatibility rendering of a hybrid battle-chip pattern with a shipping-now execution model.
Canonical chip family: Anti Damage Codex shelf: Traps and Obstacles Provider target: Codex compatibility surface.
Use Anti Damage to define one reactive counter for the next predictable hit, keeping the trigger narrow and the response proportionate.