Validate game concepts by analyzing technical feasibility, scope warnings, and comparing to similar games. Use this when the user has a game idea that needs stress-testing.
This skill stress-tests game concepts by analyzing technical feasibility, identifying scope risks, and providing realistic assessments based on similar games and industry patterns.
| Field | Value |
|---|---|
| Assigned Agent | design-lead |
| Sprint Phase | Pre-sprint ideation |
| Directory Scope | docs/ideas/ |
| Workflow Reference | See docs/agent-team-workflow.md |
Invoke this skill when the user:
Honest, constructive validation that:
This is NOT a "yes/no" tool - it's a reality check that helps users build smarter.
The skill needs the user to provide:
Development Context
Scope Parameters
Extract and categorize:
Core Mechanics
Technical Requirements
Content Requirements
Scope Indicators
Evaluate each aspect:
🚨 Red Flags:
⚠️ Yellow Flags:
✅ Green Flags:
Find and analyze comparable games:
Identify Similar Games (3-5 examples)
Extract Lessons
Scope Comparison
Create comprehensive analysis covering:
Executive Summary
Technical Analysis
Scope Analysis
Similar Games Comparison
Risk Matrix
Recommendations
# Game Concept Validation Report
**Concept:** [Concept Name/Summary]
**Submitted by:** [User]
**Date:** [Date]
**Validation Status:** 🟢 Feasible | 🟡 Feasible with Adjustments | 🔴 High Risk
---
## Executive Summary
**Overall Assessment:** [2-3 sentence verdict]
**Feasibility Rating:** [X/10]
**Key Strengths:**
- ✅ [Strength 1]
- ✅ [Strength 2]
- ✅ [Strength 3]
**Key Risks:**
- 🚨 [Critical risk 1]
- ⚠️ [Medium risk 1]
- ⚠️ [Medium risk 2]
**Recommended Path:**
[Clear recommendation: proceed, adjust scope, or reconsider with specific next steps]
---
## Concept Breakdown
### Stated Vision
[Restate user's concept clearly and objectively]
### Core Gameplay Loop
### Primary Mechanics
- **[Mechanic 1]**: [Description + complexity rating]
- **[Mechanic 2]**: [Description + complexity rating]
- **[Mechanic 3]**: [Description + complexity rating]
### Development Context
- **Timeline:** [X weeks/months]
- **Team:** [Size and composition]
- **Engine:** [Engine name]
- **Platform:** [Target platform]
- **Experience:** [Team experience level]
---
## Technical Feasibility Analysis
### System-by-System Breakdown
#### [System 1 - e.g., Movement System]
**Complexity:** 🟢 Low | 🟡 Medium | 🔴 High
**Description:** [What it does]
**Requirements:**
- [Technical requirement 1]
- [Technical requirement 2]
**Estimated Effort:** [X days/weeks]
**Risk Level:** [Low/Medium/High]
**Mitigation:** [How to reduce risk]
#### [System 2 - e.g., Combat System]
[Same structure]
#### [System 3 - e.g., Progression System]
[Same structure]
### Technical Risk Summary
| System | Complexity | Risk | Effort | Notes |
|--------|------------|------|--------|-------|
| [System] | 🟢🟡🔴 | Low/Med/High | X days | [Key challenge] |
### Critical Technical Challenges
1. **[Challenge 1]**: [Description + suggested approach]
2. **[Challenge 2]**: [Description + suggested approach]
### Required Expertise
- ✅ **Have:** [Skills team already has]
- ⚠️ **Need:** [Skills to acquire or hire]
- 🔴 **Critical Gap:** [Missing skills that block progress]
---
## Scope Feasibility Analysis
### Timeline vs Features
**Given Timeline:** [X weeks/months]
**Feature Count:** [Y features]
**Realistic Estimate:** [Z weeks/months]
**Scope Verdict:**
- 🟢 **Achievable:** Features fit timeline comfortably
- 🟡 **Tight:** Achievable if everything goes well
- 🔴 **Overscoped:** Need to cut features or extend timeline
### MVP Definition
**Minimum Viable Product (Core Experience):**
1. [Essential feature 1]
2. [Essential feature 2]
3. [Essential feature 3]
4. [Essential feature 4]
**Estimated MVP Timeline:** [X weeks]
**Post-MVP Polish & Content:**
- [Feature to add after MVP]
- [Content expansion]
- [Quality improvements]
**Estimated Full Scope Timeline:** [Y weeks]
### Recommended Cuts (If Overscoped)
- ❌ **Cut:** [Feature] - [Why not essential to core loop]
- ⬇️ **Simplify:** [Feature] - [How to reduce scope]
- 🔄 **Defer:** [Feature] - [Add in post-launch update]
### Content Volume Assessment
| Content Type | Planned | Realistic | Effort | Notes |
|--------------|---------|-----------|--------|-------|
| Levels/Maps | [X] | [Y] | [Z days] | [Comment] |
| Enemies | [X] | [Y] | [Z days] | [Comment] |
| Weapons/Items | [X] | [Y] | [Z days] | [Comment] |
| Art Assets | [X] | [Y] | [Z days] | [Comment] |
---
## Similar Games Comparison
### Game 1: [Title]
**Release:** [Year]
**Team:** [Size]
**Dev Time:** [Months]
**Platform:** [Platform]
**Similarities:**
- [How it's similar to user's concept]
**Key Stats:**
- Development time: [X months]
- Team size: [Y people]
- Budget: [If known]
- Content volume: [Levels, mechanics, etc.]
**What They Did Well:**
- ✅ [Lesson 1]
- ✅ [Lesson 2]
**What They Cut/Simplified:**
- [Feature they initially planned but cut]
- [System they simplified]
**Player Feedback:**
- [What players loved]
- [What players wanted more of]
**Lessons for Your Concept:**
[How this game's experience applies to user's idea]
---
### Game 2: [Title]
[Same structure]
---
### Game 3: [Title]
[Same structure]
---
### Comparative Analysis
**Your Concept vs Similar Games:**
| Aspect | Your Concept | [Game 1] | [Game 2] | [Game 3] |
|--------|--------------|----------|----------|----------|
| Scope | [Rating] | [Rating] | [Rating] | [Rating] |
| Team Size | [X] | [Y] | [Z] | [A] |
| Dev Time | [X mo] | [Y mo] | [Z mo] | [A mo] |
| Complexity | 🟢🟡🔴 | 🟢🟡🔴 | 🟢🟡🔴 | 🟢🟡🔴 |
**Key Insight:**
[What this comparison reveals about feasibility]
---
## Risk Matrix
### 🔴 High Risk Items (Must Address)
| Risk | Impact | Probability | Mitigation Strategy |
|------|--------|-------------|---------------------|
| [Risk 1] | High | High | [How to mitigate] |
| [Risk 2] | High | Medium | [How to mitigate] |
### 🟡 Medium Risk Items (Monitor Closely)
| Risk | Impact | Probability | Mitigation Strategy |
|------|--------|-------------|---------------------|
| [Risk 1] | Medium | High | [How to mitigate] |
| [Risk 2] | High | Low | [How to mitigate] |
### 🟢 Low Risk Items (Manageable)
| Risk | Impact | Probability | Mitigation Strategy |
|------|--------|-------------|---------------------|
| [Risk 1] | Low | Medium | [How to mitigate] |
### Critical Path Analysis
**Blocking Risks** (must solve to proceed):
1. [Risk that blocks all progress]
2. [Foundational risk]
**Parallelizable Risks** (can work on simultaneously):
- [Risk 1]
- [Risk 2]
**Deferrable Risks** (can address later):
- [Risk that affects polish, not core]
---
## Detailed Recommendations
### Verdict: [Proceed / Adjust Scope / Reconsider]
#### If Proceeding As-Is (🟢 Feasible)
**Why it works:**
- [Reason 1]
- [Reason 2]
**To maximize success:**
1. [Recommendation 1]
2. [Recommendation 2]
3. [Recommendation 3]
**Prototype priorities:**
1. [What to build first to validate concept]
2. [Second priority]
---
#### If Adjusting Scope (🟡 Feasible with Changes)
**Required changes:**
1. **[Change 1]**: [Why necessary]
2. **[Change 2]**: [Why necessary]
**Suggested MVP:**
[Redefined minimum viable product with cuts]
**Phased Roadmap:**
- **Phase 1 (MVP):** [Features - X weeks]
- **Phase 2 (Polish):** [Features - Y weeks]
- **Phase 3 (Content):** [Features - Z weeks]
**With these changes:**
- Timeline: [Original X weeks → Adjusted Y weeks]
- Scope: [Original features → MVP features]
- Risk: [Original risk level → New risk level]
---
#### If Reconsidering (🔴 High Risk)
**Why it's risky:**
- [Critical issue 1]
- [Critical issue 2]
**Alternative approaches:**
**Option A: Pivot to Smaller Scope**
[Suggest a narrower version of the concept that's achievable]
**Option B: Prototype First**
[Suggest building a small prototype to validate before committing]
**Option C: Build Prerequisite Skills**
[Suggest smaller projects to build up to this one]
**Questions to ask yourself:**
- Can you live with a much smaller version?
- Do you have 2-3x the stated timeline?
- Can you bring in experienced help?
- Is this the right first project?
---
## Next Steps
### Immediate Actions (This Week)
1. [Actionable step 1]
2. [Actionable step 2]
3. [Actionable step 3]
### Short-Term (Next 2-4 Weeks)
1. [Step 1]
2. [Step 2]
### Long-Term (Beyond Month 1)
1. [Step 1]
2. [Step 2]
### Decision Points
**By [Date]:** [Decision to make - e.g., "Decide if prototype validates core loop"]
**By [Date]:** [Next decision - e.g., "Commit to full production or pivot"]
---
## Appendix: Estimation Formulas
**Used in this report:**
### Feature Complexity Scoring
- **Simple (1x):** Built-in engine features, minimal custom code
- **Moderate (2-3x):** Custom systems, moderate integration
- **Complex (5-10x):** Novel mechanics, deep integration, multiplayer
### Content Volume Estimates
- **Art asset:** [X hours per asset]
- **Level/map:** [Y hours per level]
- **Enemy/character:** [Z hours including AI, art, balance]
### Team Velocity Assumptions
- **Solo developer:** [X hours/week productive time]
- **Small team:** [Y hours/week per person]
- **Experience multiplier:** [Beginner 0.5x, Intermediate 1x, Expert 1.5x]
---
## Follow-Up Services
After reading this report, you can:
- **Refine Concept:** Provide adjusted concept for re-validation
- **Create Prototype Plan:** Use `/roadmap-planner` for phased roadmap
- **Generate GDD:** Use `/gdd-generator` to formalize design
- **Explore Alternatives:** Use `/game-ideator` for alternative ideas
- **Deep-Dive Analysis:** Request system-specific technical analysis
---
**Report generated by Claude Code - Concept Validator Skill**
**For questions or clarifications, ask for elaboration on any section**
Search patterns:
Sources:
Look for:
Red flags in research:
🟢 Low Complexity (1-3 days for experienced dev)
🟡 Medium Complexity (1-2 weeks for experienced dev)
🔴 High Complexity (3+ weeks for experienced dev)
Pixel Art (solo artist):
3D Assets (solo artist):
Level Design:
Audio:
Experience level:
Engine familiarity:
Team coordination:
Example: "Like Vampire Survivors but with crafting"
Validation approach:
Common pitfall: Underestimating integration complexity
Example: "Puzzle-platformer with tower defense elements"
Validation approach:
Common pitfall: Each genre needs full implementation, can't cut corners
Example: "Roguelike with procedural levels, enemies, weapons, and story"
Validation approach:
Common pitfall: Generator takes longer than making content manually
Example: "RPG with 50 quests, 20 enemy types, 100 items"
Validation approach:
Common pitfall: Underestimating iteration time (balance, bugs, polish)
User Request: "Validate this concept: A Vampire Survivors-like but with mechs that you customize between runs. 3D graphics, Godot, solo dev, 3 months."
Validation Output:
Concept: Mech Survivors (Vampire Survivors-like with mech customization) Submitted by: User Date: 2025-12-21 Validation Status: 🟡 Feasible with Adjustments
Overall Assessment: Achievable concept with strong core but needs scope refinement. 3D + customization significantly increases complexity compared to Vampire Survivors' 2D simplicity. Recommend starting with 2D or simplifying customization.
Feasibility Rating: 6/10 (as stated) → 8/10 (with adjustments)
Key Strengths:
Key Risks:
Recommended Path: Start with 2D top-down sprites (faster art pipeline) and simplified customization (3-4 weapon slots, 10-15 parts total). Build 3D version post-launch if successful.
[Rest of detailed report would follow the template above]
User: "Validate this game concept: [description]" User: "Can I build a [game type] in [timeframe]?" User: "Is this idea feasible: [concept]" User: "Reality check on this game idea: [description]" User: "What are the risks of making [game concept]?"
This skill empowers users to make informed decisions about their game concepts, setting them up for realistic success.