Analyzes formal or informal rule sets to infer game structure and produce tactics, strategies, and heuristics for strong play. Use when the user provides game rules, asks how to win or improve at a game, wants bot/heuristic design from rules, or compares strategic depth across games.
Turn a rules document (or summary) into actionable guidance: what kind of game it is, what actually wins, and concrete tactics, strategies, and heuristics—grounded in the rules, not generic platitudes.
| Term | Meaning |
|---|---|
| Tactic | Short-horizon, local pattern: a combination or response that exploits a rule interaction now or next few decisions. |
| Strategy | Medium/long-horizon plan: how to steer the whole position or economy toward your win condition. |
| Heuristic | Fast, approximate decision rule (often for search or humans): cheap signal that correlates with success under these rules. |
Ingest rules List objectives, player actions, resources, turn structure, randomness, hidden info, tiebreaks, and anything that or actions (costs, cooldowns, board size, sudden death).
Build a mental model
Answer: What is the scoring or win vector? What resources are renewable vs finite? Is the game zero-sum? Spatial (map, adjacency) or abstract (hands, tracks)? Simultaneous or sequential? Where does tempo (who acts, who reacts) matter?
Find leverage
Identify 2–4 pressure points: rules that create the biggest swings (e.g. stamina collapse, territory thresholds, collision resolution). Tie tactics and heuristics to these.
Stress-test
For each proposed tactic/strategy/heuristic, ask: Does a rule explicitly support or forbid it? What counter does the ruleset allow? What edge case breaks a naive heuristic (map size, symmetry, endgame phase)?
Deliver
Use the output template below. Prefer rule citations (section or paraphrase) over folklore.
## Game nature (1 short paragraph)
[Genre-like summary: e.g. spatial territory control with resource budget and multiple win lines.]
## Win conditions and priorities
- Primary: …
- Secondary / tiebreak: …
## Key rules that drive play
- …
## Tactics (short horizon)
- …
## Strategies (macro plans)
- …
## Heuristics (fast signals / evaluation hooks)
- …
## Risks and counters
- …
## Open questions / rules to re-read
- …
For extended analysis lenses and checklists, see reference.md.