Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板.
Use this module for Unity UGUI / Canvas workflows. It is separate from UI Toolkit.
Batch-first: Prefer
ui_create_batchwhen creating2+UI elements.
Mode: Full-Auto required
DO NOT (common hallucinations):
ui_add_canvas does not exist -> use ui_create_canvasui_create_label does not exist -> use ui_create_textui_create_checkbox does not exist -> use ui_create_toggleui_set_color does not exist -> use component_set_property on Image/Text, or the dedicated UI property skills when availableui) with UI Toolkit ()uitoolkitRouting:
uitoolkitxr_setup_ui_canvasui_set_textui_layout_children, ui_align_selected, ui_distribute_selected| Skill | Use | Key parameters |
|---|---|---|
ui_create_canvas | Create Canvas | name?, renderMode? |
ui_create_panel | Create panel container | name?, parent?, r/g/b/a? |
ui_create_button | Create button | name?, parent?, text?, width/height? |
ui_create_text | Create text label | name?, parent?, text?, fontSize?, r/g/b? |
ui_create_image | Create image | name?, parent?, spritePath?, width/height? |
ui_create_inputfield | Create input field | name?, parent?, placeholder?, width/height? |
ui_create_slider | Create slider | name?, parent?, minValue?, maxValue?, value? |
ui_create_toggle | Create toggle | name?, parent?, label?, isOn? |
ui_create_dropdown | Create dropdown | name?, parent?, options?, width/height? |
ui_create_scrollview | Create ScrollRect hierarchy | name?, parent?, width/height?, horizontal?, vertical? |
ui_create_rawimage | Create RawImage | name?, parent?, texturePath?, width/height? |
ui_create_scrollbar | Create scrollbar | name?, parent?, direction?, value?, size? |
ui_create_batch | Create multiple UI elements | items (JSON string array) |
| Skill | Use | Key parameters |
|---|---|---|
ui_find_all | Find scene UI elements | uiType?, limit? |
ui_set_text | Update text content | name, text |
ui_set_rect | Set RectTransform size/offsets | target, width, height, posX, posY, left/right/top/bottom? |
ui_set_anchor | Apply anchor preset | target, preset?, setPivot? |
ui_layout_children | Vertical/Horizontal/Grid layout | target, layoutType?, spacing? |
ui_align_selected | Align current selection | alignment? |
ui_distribute_selected | Distribute current selection | direction? |
| Skill | Use | Key parameters |
|---|---|---|
ui_set_image | Image type/fill/sprite | target, type?, fillMethod?, fillAmount?, spritePath? |
ui_add_layout_element | Add LayoutElement constraints | target, width/height prefs, flex values |
ui_add_canvas_group | Add CanvasGroup | target, alpha?, interactable?, blocksRaycasts? |
ui_add_mask | Add Mask or RectMask2D | target, maskType?, showMaskGraphic? |
ui_add_outline | Add Shadow/Outline effect | target, effectType?, r/g/b/a?, distanceX/Y? |
ui_configure_selectable | Configure transitions/navigation/colors | target, transition?, navigationMode?, color values |
ui_create_canvas defaults to ScreenSpaceOverlay.parent; if omitted, Unity will create under the active Canvas or scene root depending on the implementation context.| Skill | High-frequency fields |
|---|---|
ui_create_button | text, width, height |
ui_create_text | text, fontSize, r/g/b |
ui_create_image | spritePath, width, height |
ui_create_slider | minValue, maxValue, value |
ui_create_toggle | label, isOn |
ui_create_dropdown | options |
ui_create_scrollview | horizontal, vertical, movementType |
Important:
x/y placement.ui_set_rect, ui_set_anchor, or ui_layout_children.ui_set_anchor is the fastest way to move a control into a standard layout position.ui_set_rect is better for precise size/offset edits after anchoring.ui_layout_children is preferred over hand-positioning every child when building vertical, horizontal, or grid menus.Anchor presets commonly used in production:
MiddleCenter for modal/menu panelsTopLeft or TopRight for HUD cornersStretchAll for full-screen backgroundsText creation auto-detects TMP:
TextMeshProUGUITextRead the response payload if you need to know which one was created before later component-specific edits.
ui_create_batch for menus, HUD groups, and repeated widgets.ui_create_batch is mainly for bulk creation, not precise positioning. Follow it with layout or rect/anchor adjustments.ui_create_batch.items is a JSON string parameter in the current REST/API layer, not a raw array object.import unity_skills
import json
unity_skills.call_skill("ui_create_canvas", name="MainMenu")
unity_skills.call_skill("ui_create_panel", name="MenuPanel", parent="MainMenu", a=0.7)
unity_skills.call_skill("ui_set_rect", name="MenuPanel", width=320, height=240)
unity_skills.call_skill("ui_create_batch", items=json.dumps([
{"type": "Button", "name": "StartBtn", "parent": "MenuPanel", "text": "开始", "width": 220, "height": 44},
{"type": "Button", "name": "OptionsBtn", "parent": "MenuPanel", "text": "设置", "width": 220, "height": 44},
{"type": "Button", "name": "QuitBtn", "parent": "MenuPanel", "text": "退出", "width": 220, "height": 44}
]))
unity_skills.call_skill("ui_set_anchor", name="MenuPanel", preset="MiddleCenter")
unity_skills.call_skill("ui_layout_children", name="MenuPanel", layoutType="Vertical", spacing=12)
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Load UI_REFERENCE.md for extended element creation details, property tables, and larger UGUI examples.