Build and optimize a Diamond Dynasty squad within a budget, position requirements, and collection goals
Builds and optimizes Diamond Dynasty lineups within budget and positional constraints.
The user invoked this with: $ARGUMENTS
Expected format: /squad <budget> [position|theme]
budget — Required. Budget in stubs, e.g. 100k, 500000, 1mposition|theme — Optional. Filter by position (SP, C, OF) or theme (power, speed, budget, meta)When this command is invoked:
k = ×1,000, m = ×1,000,000)💎 Diamond Dynasty Squad — 100k Budget
Pos Player OVR Series Price Value*
─── ────────────────── ──── ────────── ─────── ──────
C [Player] 92💎 Flashback 15,200 A
1B [Player] 89💎 Live 22,100 A+
2B [Player] 87💎 Awards 8,500 S
SS [Player] 91💎 Live 18,900 A
3B [Player] 85💎 Prospect 5,200 S
LF [Player] 88💎 Live 12,400 A
CF [Player] 86💎 Program Free S+
RF [Player] 84🥇 Live 2,800 S
DH [Player] 90💎 Milestone 14,200 A
──────────────────────────────────────────────────
Total: 99,300 / 100,000 stubs
Avg OVR: 88.0
Remaining: 700 stubs
*Value Rating: S+ (elite value), S (great), A+ (good), A (fair)
Bench:
• [Player] — 83🥇 Utility, Free (program reward)
• [Player] — 82🥇 OF/1B, 1,500 stubs
Starting Rotation:
SP1 [Player] 94💎 Free (program)
SP2 [Player] 89💎 18,000
SP3 [Player] 87💎 8,200
SP4 [Player] 85💎 4,100
SP5 [Player] 84🥇 2,500
Bullpen:
CP [Player] 91💎 Free (collection)
SU [Player] 87💎 6,500
| Theme | Strategy |
|---|---|
meta | Best competitive cards regardless of price distribution |
budget | Maximum value from low-cost cards; prioritise free program rewards |
power | Maximise HR potential; high Power R/L attributes |
speed | Fast lineup; high Speed + Stealing attributes |
contact | High Contact R/L for consistent hitting |
/squad 100k
/squad 500k meta
/squad 50k budget
/squad 1m best-available SP