Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Use the Task tool to spawn each team member as a subagent:
subagent_type: game-designer — Design the mechanic, define formulas and edge casessubagent_type: gameplay-programmer — Implement the core gameplay codesubagent_type: ai-programmer — Implement NPC/enemy AI behaviorsubagent_type: technical-artist — Create VFX, shader effects, visual feedbacksubagent_type: sound-designer — Define audio events, impact sounds, ambient audiosubagent_type: qa-tester — Write test cases and validate implementationAlways provide full context in each agent's prompt (design doc path, relevant code files, constraints). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
Delegate to game-designer:
design/gdd/ covering: mechanic overview, player fantasy, detailed rules, formulas with variable definitions, edge cases, dependencies, tuning knobs with safe ranges, and acceptance criteriaDelegate to gameplay-programmer (with ai-programmer if AI is involved):
Delegate in parallel:
Delegate to qa-tester:
A summary report covering: design completion status, implementation status per team member, test results, and any open issues.