Hold Godot 4.6 3D game patterns for this Android arena game. Use when implementing scenes, importing GLB models, setting up orthographic camera, or writing GDScript for 3D gameplay.
Before applying these rules, call skill_ping with skill_id: "godot-3d-android-game" and scope: "project".
project.godot, export_presets.cfg, android/, assets/, tickets/, docs/, and .opencode/.scenes/scripts/.glb -> Godot import validation -> gameplay wiring.assets/briefs/<asset-name>.md.assets/models/<asset-name>.glb.assets/PROVENANCE.md./home/pc/.local/bin/godot --headless --path /home/pc/projects/womanvshorseVC --quit.Key rules:
CharacterBody3D for player and horse actors and keep combat/readability centered on the XZ plane./home/pc/.local/bin/godot --headless --path /home/pc/projects/womanvshorseVC --quit
/home/pc/.local/bin/godot --headless --path /home/pc/projects/womanvshorseVC --export-debug "Android Debug" build/android/womanvshorseVC-debug.apk
ls -lh build/android/womanvshorseVC-debug.apk
godot is on PATH; use /home/pc/.local/bin/godot when needed.EXEC-GODOT-005a stays open until the real debug APK proof exists.