World Builder | Skills Pool
World Builder Build settings, magic systems, societies, and history for the story world.
Use when: (1) User says "Welt", "world", "Setting", "Magic System",
(2) For fantasy, sci-fi, supernatural, or historical genres.
Prerequisites
Load book data via MCP get_book_full()
Load craft reference world-building via MCP get_craft_reference()
Load genre README(s) — world-building depth varies by genre
Read existing world files: {project}/world/
When World-Building Matters
Essential: Fantasy, Sci-Fi, Supernatural, Historical, Dark Fantasy
Important: Horror (setting as character), Dystopian
Light touch: Contemporary, Romance, Mystery, Drama, Literary
Skip: Short stories in familiar settings
Workflow
Step 1: Scope Assessment
Ask the user:
"How much does the world differ from our reality?"
"Is the setting a character in this story, or just a backdrop?"
npx skills add markus-michalski/storyforge
스타 0
업데이트 2026. 4. 3.
직업
"Are there systems (magic, technology, supernatural) that need rules?"
Step 2: Setting Foundation For {project}/world/setting.md:
Where: Geography, climate, key locations
When: Time period, era, season
Sensory palette: What does this world look/sound/smell/feel like?
Key locations: Create a table of important places with significance
Step 3: Systems & Rules (if applicable) For {project}/world/rules.md:
Magic System (reference world-building.md — Sanderson's Laws):
Hard or Soft magic?
Source: Where does magic come from?
Cost: What does using magic cost?
Limitations: What can't magic do?
Users: Who can use it? How common?
Social impact: How does magic shape society?
What exists? What doesn't?
Social consequences of the technology
One big "what if" — everything else follows logically
Supernatural Rules (for supernatural/horror):
What are the creatures' powers and weaknesses?
Are the rules consistent? (No cherry-picking mythology)
What do mortals know vs. not know?
Step 4: Society & Culture For {project}/world/setting.md:
Social structure, class system, power dynamics
Government/politics — who holds power and why?
Religion/beliefs — how they shape behavior
Economy — what's valuable, how people survive
Cultural norms — what's acceptable, what's taboo
Key principle: Every cultural element should create CONFLICT, not just decoration.
Step 5: History For {project}/world/history.md:
Key events that shaped the current world
Wars, revolutions, discoveries, disasters
ONLY what's relevant to the story — resist the urge to write an encyclopedia
How the past explains present tensions
Step 6: Glossary For {project}/world/glossary.md:
Terms unique to this world
Place names with pronunciations if unusual
Cultural concepts that need definition
Step 7: Consistency Check Create a consistency checklist in {project}/world/rules.md:
Update book status to "World Built" via MCP update_field().
Rules
ICEBERG PRINCIPLE: Know 100%, show 10%. The reader discovers; the author doesn't lecture.
World-building through STORY, not through exposition chapters
Every rule you create is a promise — you must keep it
Consistency > realism. A consistent fantasy world feels more real than an inconsistent realistic one.
If you can't explain how a cultural element creates conflict, cut it
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When World-Building Matters