Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.
unity-mcp-cli run-tool assets-move --input '{
"sourcePaths": "string_value",
"destinationPaths": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-move --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-move --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally () or use instead.
Read the /unity-initial-setup skill for detailed installation instructions.
npm install -g unity-mcp-clinpx unity-mcp-cli| Name | Type | Required | Description |
|---|---|---|---|
sourcePaths | any | Yes | The paths of the assets to move. |
destinationPaths | any | Yes | The paths of moved assets. |
{
"type": "object",
"properties": {
"sourcePaths": {
"$ref": "#/$defs/System.String[]"
},
"destinationPaths": {
"$ref": "#/$defs/System.String[]"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"sourcePaths",
"destinationPaths"
]
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+MoveAssetsResponse"
}
},
"$defs": {
"System.Collections.Generic.List<System.String>": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+MoveAssetsResponse": {
"type": "object",
"properties": {
"MovedPaths": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of destination paths of successfully moved assets."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of errors encountered during move operations."
}
}
}
},
"required": [
"result"
]
}