Use Fan when the right move is short-range airflow control: gather loose material, pull a target toward a chosen lane, or create a directional repositioning effect without claiming territory or committing to a heavier strike.
Use a local gust to pull the nearest problem into the lane you actually want.
Use Fan when the right move is short-range airflow control: gather loose material, pull a target toward a chosen lane, or create a directional repositioning effect without claiming territory or committing to a heavier strike. In this chip pack, Fan is treated as a hybrid battle-chip procedure with a shipping-now delivery profile. Canonical reference input: Fan. Hermes shelf: Control and Terrain.
Use Fan on this scattered notes dump: pull the loose pieces into one workable lane, keep the movement local, and show me the next action that becomes possible.
Use Fan to bring this drifting review thread back toward one decision path without rewriting the whole plan.