Use this skill when designing or revising simulations, workshops, courses, exercises, role plays, case studies, or AI-supported learning experiences. It is for work that needs stronger pedagogy before drafting materials - clarifying outcomes, interviewing the user deeply, walking the design tree, preserving productive struggle, and generating aligned learning artifacts for platforms like Canvas.
Use this skill when the user wants help creating an engaging, pedagogically rich learning experience, or when an initial concept feels plausible but shallow.
This skill is not just for classrooms. Use it for any knowledge-work experience where people must interpret, decide, collaborate, and learn through the work rather than just receive information.
Use these lenses throughout:
Alignment: outcomes, evidence, activities, and materials should reinforce each other.Authenticity: tasks should resemble the judgments, tradeoffs, and ambiguities of the real domain.Agency: participants should make consequential choices, not just extract answers.Scaffolding: support difficulty without removing the thinking.Community: design for discussion, comparison, negotiation, or shared meaning-making.Reflection: include structured debrief, metacognition, or transfer.Accessibility: offer multiple ways to access, participate, and express understanding.Start by interviewing the user until there is a shared understanding of:
Prefer short, high-leverage questions. Ask one at a time by default. Group questions only when the user clearly wants speed and the grouped questions are tightly related.
Do not draft materials yet unless the user explicitly asks to skip discovery.
If needed, load references/discovery-question-bank.md.
Name the major branches before choosing a direction. Typical branches:
Walk down the most consequential branches first. Make dependencies explicit:
Before producing assets, test the design against these questions:
For AI-supported experiences, favor prompts and tools that:
Avoid tools or prompts that:
Only after discovery and the pedagogical check, design the asset set.
For simulations or cases, typically define:
If the user mentions Canvas, organize outputs as:
When drafting:
Before finishing, review the experience for:
Unless the user asks otherwise, structure your response in this order:
What this experience is trying to formKey open decisionsRecommended design directionAsset architectureDraft materials if discovery is sufficientSlow down and re-open discovery when: