Use for real-time audio code safety, determinism, and numeric hygiene. Required foundation for DSP, audio analysis, audio systems, and JUCE work. Not for game-audio middleware or ffmpeg/video tasks.
Defines invariant engineering standards for any audio-related code.
This skill must be followed by:
When executing on an audio thread:
Preallocate in initialization / prepare phase.
Use:
Always document:
For audio requests, respond with:
Do NOT:
Prefer open implementations and known references.