Design and evaluate new Pinvestor gameplay elements (companies, boosters, run themes, market news, and supporting rules) with full-ecosystem reasoning and absurd-comedy flavor. Use when Codex must propose or refine game content while accounting for current card pool interactions, combo/synergy space, game balance, replayability, and the project’s core philosophy: rule-bending, behavior-first mechanics that feel fresh, creative, powerful, and darkly funny across repeated runs.
Design new Pinvestor elements as engine pieces, not isolated content. Optimize for behavior novelty, emergent combos, and replayable fun before numeric tuning.
Treat numbers as tuning knobs. Treat behavior as the identity.
Read these first:
docs/design/Pinvestor_Core_Gameplay_Document.mddocs/design/Pinvestor_Implementation_Architecture.mdAssets/Resources/GameConfig/game-config.jsonreferences/content-catalog.mdreferences/pinvestor-ecosystem-audit.mdreferences/humor-style-guide.mdIf data is missing (for example booster catalog not fully authored yet), state what is known, what is inferred, and what is assumed.
Before designing new elements, refresh references/content-catalog.md by running:
./scripts/refresh-content-catalog.shreferences/fun-balance-rubric.md.Return outputs in this order:
Element ConceptBehavior Spec (Rule Bent)Synergy + Combo MatrixBalance GuardrailsComedy Hook + Name IdeasFun/Replayability JustificationImplementation Notes (Pinvestor Architecture)Open Risks and Playtest Focus