Specify camera movement, shot framing, multi-shot sequences, and anti-drift locks for Seedance 2.0. Covers dolly, crane, orbit, push-in, one-take, and storyboard reference methods. Use when writing camera instructions, shooting a scene with a specific angle or movement, or fixing a wandering or locked camera.
This skill covers camera movement, framing, and multi-shot techniques for Seedance 2.0, centered on the most important principle for avoiding camera chaos: The One-Move Rule.
For any single shot, specify only ONE primary camera move. Do not stack multiple moves (e.g.,
dolly push+pan left+tilt up). This is the most common cause of jitter, unwanted camera rotation, and failed generations.
Every shot should have a camera contract, but the Move parameter should only contain one item.
Framing: [wide / medium / close-up / etc.]
Move: [CHOOSE ONE: locked-off / dolly / pan / tilt / orbit / handheld / crane / tracking]
Speed: [slow / moderate / fast / "over 8 seconds"]
Angle: [eye level / low angle / high angle / etc.]
Different genres have different camera languages. Use these presets as a starting point.
| Genre | Recommended Moves | Avoid |
|---|---|---|
| Product/E-commerce | orbit, slow push-in, static | handheld, whip pan |
| Lifestyle/Social | handheld, static, slow pan | crane, dolly zoom |
| Drama/Narrative | slow push-in, dolly pull-out, tracking, static | fast orbit, snap zoom |
| Music Video | whip pan, snap zoom, fast tracking, orbit | slow pan (unless for effect) |
| Landscape/Travel | slow aerial pullback, slow pan, static wide | handheld, fast moves |
| Commercial/Brand | tracking, crane up, slow push-in | shaky handheld |
| Anime/Artistic | dynamic low-angle, fast push-in, whip pan | subtle, slow moves |
Use these phrases to ensure clarity.
locked-off static camera, no movementslow dolly push from medium shot to tight close-up over 8 secondsslow dolly pull back revealing the full environmentslow pan left revealing [new element]slow tilt up from [foreground] to [sky]slow orbit left around the subject, constant distancehandheld tracking following the subject, subtle shake, not chaoticcrane shot rising from ground level to overheadThese techniques can break the One-Move Rule but are powerful when used correctly.
[Cut to:] to create a sequence of shots. Each shot in the sequence should still follow the One-Move Rule.
[Shot 1: Wide, static] Description. [Cut to: Close-up, slow push-in] Description.@Image1 @Image2 @Image3) to define a continuous camera path. The prompt should describe the journey, not individual moves.
@Image1 @Image2 @Image3, one continuous tracking shot, following the runner from the street, up the stairs, and onto the rooftop.@Video1 to copy the camera work from a reference clip. This is the safest way to achieve complex camera motion.
Match the camera movement and editing from @Video1.Maintained by Emily (@iamemily2050)