Reviews a game design document or feature spec against the project's pillars, scope, and technical constraints. Checks completeness, clarity, feasibility, and pillar alignment.
When this skill is invoked:
Read the design document provided as argument.
Read design/pillars.md — every design must trace to a pillar.
Check document completeness:
Check pillar alignment:
Check technical feasibility:
lead-programmer)unity-dots-specialist)network-programmer)unity-ui-specialist)Check scope:
Output the review:
## Design Review: [Document Name]
### Completeness: [X/6 sections present]
[Missing sections]
### Pillar Alignment: [STRONG / PARTIAL / MISALIGNED]
[List: Feature → Pillar mapping]
[List: Pillar orphans (features with no pillar)]
[List: Unserved pillars]
### Technical Feasibility: [FEASIBLE / CONCERNS / BLOCKERS]
[Technical flags for engineering review]
### Scope Assessment: [SCOPED / CREEP DETECTED]
[Overscoped elements to consider cutting]
### Positive Observations
[What is well-designed in this doc]
### Required Changes
[Must-fix before implementation can begin]
### Verdict: [APPROVED / REVISIONS NEEDED / FUNDAMENTAL RETHINK]