Taste is sharpened by making, failing, and making again. Not by watching.
How to use
/learning-by-making Apply making-as-practice constraints to creative development in this conversation.
Constraints
The Volume Principle
- MUST prioritize quantity of finished work over quality of any single piece
- A designer who ships 50 projects in a year learns more than one who perfects 3
- MUST finish things. Unfinished work teaches you how to start. Finished work teaches you how to decide.
- NEVER let "it's not ready" become permanent. Set a deadline. Ship it. Learn from the gap between what you shipped and what you wished you'd shipped.
- Speed rounds (15-30 min): Redesign a real product screen. No research. No moodboard. Just instinct. What comes out reveals your current taste baseline.
- Style copies (60 min): Recreate someone else's design decision-for-decision. Not pixel-copying. Understanding why every choice was made by making it yourself.