Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
"Usage: /team-live-ops [season name or event description] — Provide the name or description of the season or live event to plan."
Then stop immediately without spawning any subagents or reading any files.
When this skill is invoked with a valid argument, orchestrate the live-ops team through a structured planning pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Team Composition
live-ops-designer — Season structure, event cadence, retention mechanics, battle pass
economy-designer — Live economy balance, store rotation, currency pricing, pity timers
Always provide full context in each agent's prompt (game concept path, existing season docs, ethics policy path, current economy state). Launch independent agents in parallel where the pipeline allows it (Phases 3 and 4 can run simultaneously).
Pipeline
Phase 1: Season/Event Scoping
Delegate to live-ops-designer:
Define the season or event: type (seasonal, limited-time event, challenge), duration, theme direction
Outline the content list: what's new (modes, items, challenges, story beats)
Define the retention hook: what brings players back daily/weekly during this season
Identify resource budget: how much new content needs to be created vs. reused
Output: season brief with scope, content list, and retention mechanic overview
Phase 2: Narrative Theme
Delegate to narrative-director:
Read the season brief from Phase 1
Design the seasonal narrative theme: how does this event connect to the game world?
Define the central story hook players will discover during the event
Identify which existing lore threads this season can advance
Output: narrative framing document (theme, story hook, lore connections)
Phase 3: Economy Design (parallel with Phase 2 if theme is clear)
Delegate to economy-designer:
Read the season brief and existing economy rules from design/live-ops/economy-rules.md
Design the reward track: free tier progression, premium tier value proposition
Plan the in-season economy: seasonal currency, store rotation, pricing
Define pity timer mechanics and bad-luck protection for any random elements
Verify no pay-to-win items in premium track
Output: economy design doc with reward tables, pricing, and currency flow
Phase 4: Analytics and Success Metrics (parallel with Phase 3)
Design any A/B tests to run during the season (e.g., different reward cadences)
Specify new telemetry events needed for this season's content
Output: analytics plan with success criteria and instrumentation requirements
Phase 5: Content Writing (parallel)
Delegate in parallel:
narrative-director (if needed): Write any in-game narrative text (cutscene scripts, NPC dialogue, world event descriptions) for the season
writer: Write all player-facing text — event names, reward item descriptions, challenge objective text, seasonal flavor text
Both should read the narrative framing doc from Phase 2
Phase 6: Player Communication Plan
Delegate to community-manager:
Read the season brief, economy design, and narrative framing
Draft the season launch announcement (tone, key highlights, platform-specific versions)
Plan the communication cadence: pre-launch teaser, launch day post, mid-season reminder, final week FOMO push
Draft known-issues section placeholder for day-1 patch notes
Output: communication calendar with draft copy for each touchpoint
Phase 7: Review and Sign-off
Collect outputs from all phases and present a consolidated season plan:
Season brief (Phase 1)
Narrative framing (Phase 2)
Economy design and reward tables (Phase 3)
Analytics plan and success metrics (Phase 4)
Written content inventory (Phase 5)
Communication calendar (Phase 6)
Present a summary to the user with:
Content scope: what is being created
Economy health check: does the reward track feel fair and non-predatory?
Analytics readiness: are success criteria defined and instrumented?
Ethics review: check the Phase 3 economy design against design/live-ops/ethics-policy.md
If the file does not exist: flag "ETHICS REVIEW SKIPPED: design/live-ops/ethics-policy.md not found. Economy design was not reviewed against an ethics policy. Recommend creating one before production begins." Include this flag in the season design output document. Add to next steps: create design/live-ops/ethics-policy.md.
If the file exists and a violation is found: flag "ETHICS FLAG: [element] in Phase 3 economy design violates [policy rule]. Approval is blocked until this is resolved." Do NOT issue a COMPLETE verdict or write output documents. Use AskUserQuestion with options: revise economy design / override with documented rationale / cancel. If user chooses to revise: re-spawn economy-designer to produce a corrected design, then return to Phase 7 review.
Open questions: decisions still needed before production begins
Ask the user to approve the season plan before delegating to production teams. Issue the COMPLETE verdict only after the user approves and no unresolved ethics violations remain. If an ethics violation is unresolved, end with Verdict: BLOCKED.
Output Documents
All documents save to design/live-ops/:
seasons/S[N]_[name].md — Season design document (from Phase 1-3)
seasons/S[N]_[name]_analytics.md — Analytics plan (from Phase 4)
seasons/S[N]_[name]_comms.md — Communication calendar (from Phase 6)
Error Recovery Protocol
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
Surface immediately: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
Assess dependencies: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
Offer options via AskUserQuestion with choices:
Skip this agent and note the gap in the final report
Retry with narrower scope
Stop here and resolve the blocker first
Always produce a partial report — output whatever was completed. Never discard work because one agent blocked.
If a BLOCKED state is unresolvable, end with Verdict: BLOCKED instead of COMPLETE.
File Write Protocol
All file writes (season design docs, analytics plans, communication calendars) are
delegated to sub-agents spawned via Task. Each sub-agent enforces the
"May I write to [path]?" protocol. This orchestrator does not write files directly.
Output
A summary covering: season theme and scope, economy design highlights, success metrics, content list, communication plan, and any open decisions needing user input before production.
Verdict: COMPLETE — season plan produced and handed off for production.
Next Steps
Run /design-review on the season design document for consistency validation.
Run /sprint-plan to schedule content creation work for the season.
Run /team-release when the season content is ready to deploy.