This skill should be used when the user asks to "create story outline", "define game lore", "build world", "design characters", "write narrative", "plan quests", or mentions worldbuilding, plot structure, or narrative design.
Guide the creation of narrative and world design for an indie action-RPG, optimized for solo development constraints.
Act 1: The Hook (10-15% of game)
Act 2: The Journey (70-80% of game)
Act 3: The Climax (10-15% of game)
For each major story beat, define:
BEAT: [Name]
LOCATION: [Zone/Area]
TRIGGER: [How player encounters this]
REVELATION: [What player learns]
CONSEQUENCE: [How world/gameplay changes]
DELIVERY: [Environmental / NPC / Item description / Boss]
Layer 1: Surface (Everyone sees this)
Layer 2: Discovered (Engaged players find this)
Layer 3: Deep (Lore hunters piece together)
For each zone:
ZONE: [Name]
THEME: [Visual/emotional theme]
SURFACE STORY: [What's immediately apparent]
DISCOVERED STORY: [What exploration reveals]
DEEP LORE: [Hidden connections]
KEY CHARACTERS: [NPCs or bosses here]
ENVIRONMENTAL DETAILS: [Specific storytelling props]
For a silent/minimal protagonist:
Essential NPC Roles:
NPC Design Template:
NAME:
ROLE: [Functional role in game]
FIRST IMPRESSION: [What player notices immediately]
DEPTH: [What extended interaction reveals]
ARC: [Do they change? How?]
DIALOGUE BUDGET: [Number of lines - keep LOW]
Each boss should represent:
Linear progression through zones, each ending with:
Keep them SIMPLE:
Side Quest Template:
QUEST: [Name]
GIVER: [NPC or environmental trigger]
OBJECTIVE: [Simple, clear]
NARRATIVE PURPOSE: [Why does this exist beyond gameplay?]
REWARD: [Tangible + narrative payoff]
LINES OF DIALOGUE: [Target: under 10]
[CHARACTER_ID]: "Line of dialogue."
> [Optional player response choice]
[CHARACTER_ID]: "Response."
Generate a Story Bible containing:
references/environmental-storytelling.md - Techniques for visual narrativereferences/dialogue-efficiency.md - Writing concise, impactful dialogueexamples/story-bible-template.md - Blank templateexamples/zone-narrative-sample.md - Filled zone narrative example