Pixel art toolkit — generate images and videos from Pollinations, convert user photos with era-accurate presets.
Generate pixel art images and videos from Pollinations, or convert user photos with era-accurate presets.
One rule: Pollinations generates pixel art natively — never apply pixelart.py filters on top.
Point your agent to this repo: https://github.com/Synero/pixel-art-studio
Your agent reads the SKILL.md, installs dependencies (pip install Pillow scipy requests numpy), and follows the instructions below. Works with Hermes, OpenClaw, Claude Code, Cursor, or any agent that supports skills/instructions.
You can also clone it manually into your agent's skills folder.
| User says | Pipeline | Output |
|---|---|---|
| Sends photo + "pixel art" | pixelart.py preset | PNG image |
| Describes scene + "pixel art" |
| Pollinations → direct |
| PNG image |
| "video/gif/animation" + pixel art | pixelart_video.py | MP4 video |
The user describes what they want in their own words. Extract:
Don't force the user to pick. If they say "cyberpunk neon city pixel art" — that's the artistic style. If they say "retro 8-bit dragon" — that's the technical style. Only ask what's missing.
What the scene looks and feels like. User may specify in their prompt.
| Style | Vibe | Prompt Modifier |
|---|---|---|
| cyberpunk | Neon, futuristic, rain | cyberpunk neon lights, futuristic, rain-slicked, purple and cyan |
| medieval | Castles, knights, dragons | medieval fantasy, stone castles, torchlight, banners |
| anime | Japanese, expressive, vibrant | anime style, vibrant colors, expressive eyes, dynamic pose |
| noir | Dark, moody, detective | film noir, dramatic shadows, dark alley, mystery |
| western | Desert, cowboy, saloon | wild west, dusty desert, wooden buildings, sunset |
| scifi | Space, robots, holograms | sci-fi, space station, holographic displays, metallic |
| kawaii | Cute, pastel, adorable | kawaii, pastel colors, cute, soft lighting, sparkly |
| steampunk | Gears, brass, Victorian | steampunk, brass gears, Victorian, steam pipes, warm |
| horror | Dark, spooky, Gothic | horror, dark Gothic, eerie fog, moonlit |
| underwater | Ocean, coral, bioluminescent | underwater, deep blue ocean, coral reef, light rays |
| postapoc | Ruins, wasteland, overgrown | post-apocalyptic, overgrown ruins, wasteland, desolate |
| retro | 80s/90s nostalgia, synthwave | retro 80s aesthetic, synthwave, neon grid |
| cozy | Warm, comfortable, relaxing | cozy atmosphere, warm lighting, comfortable, soft |
If user doesn't specify artistic style: use auto (let the prompt speak for itself).
How the pixel art itself looks. Recommend based on what the user wants.
| Style | Look | Best for |
|---|---|---|
| nes | 8-bit, limited palette, clean | Characters (fewest hallucinations) |
| snes | 16-bit, colorful, detailed | Rich scenes |
| indie | Modern, polished pixel art | Contemporary feel |
| arcade | Bold, chunky, high contrast | Posters, action |
| gameboy | 4 green shades | Extreme retro |
| clean | Modern, high fidelity | Maximum detail |
| gb | GBA 32-bit, smooth | Handheld aesthetic |
Default recommendation: NES for characters, SNES for scenes, arcade for bold posters.
| Ratio | Use |
|---|---|
| 640x480 | Default, most scenes |
| 512x768 | Portraits, vertical |
| 512x512 | Sprites, balanced |
| 768x768 | Square, detailed |
| 800x600 | Larger scenes |
When in doubt: 640x480.
Build prompt from user description + styles:
[subject scene], pixel art, [technical style] style, [artistic modifiers], [mood]
User: "un gato mirando la estrellas" → a cat looking at the stars, pixel art, NES 8-bit style, limited color palette, warm colors, dithered shading
User: "ciudad cyberpunk pixel art" → a cyberpunk city street at night, pixel art, SNES sprite style, cyberpunk neon lights, futuristic, rain-slicked, purple and cyan
User: "dragón estilo medieval pixel art 16-bit" → a dragon flying over a medieval castle, pixel art, SNES sprite style, 16-bit retro, medieval fantasy, stone castles, dramatic lighting
User: "un mago en un bosque oscuro" → a wizard casting a glowing spell in a dark forest, pixel art, NES 8-bit style, limited color palette, magical particles, mystical atmosphere