Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.
Use this skill as the umbrella entrypoint for browser-game work. Default to a 2D Phaser path unless the user explicitly asks for 3D, Three.js, React Three Fiber, shader-heavy rendering, or another WebGL-first direction.
This plugin is intentionally asymmetric:
Once the intent is clear, route to the most specific specialist skill and continue from there.
2D default: Phaser, sprites, tilemaps, top-down, side-view, grid tactics, action platformers.3D + plain TS/Vite: imperative scene control, engine-like loops, non-React apps, direct Three.js work.3D + React: React-hosted product surfaces, declarative scene composition, shared React state, UI-heavy 3D apps.3D asset pipeline: GLB, glTF, texture packaging, compression, LOD, runtime asset size.Alternative engine: Babylon.js or PlayCanvas requests, usually as comparison or ecosystem fit questions.Shared: core loop design, frontend direction, save/debug/perf boundaries, browser QA.../web-game-foundations/SKILL.md../phaser-2d-game/SKILL.md../three-webgl-game/SKILL.md../react-three-fiber-game/SKILL.md../web-3d-asset-pipeline/SKILL.md../game-ui-frontend/SKILL.md../sprite-pipeline/SKILL.md../game-playtest/SKILL.mdsprite-pipeline.web-3d-asset-pipeline.../../references/engine-selection.md../../references/threejs-stack.md../../references/react-three-fiber-stack.md../../references/web-3d-asset-pipeline.md../../references/threejs-vanilla-starter.md../../references/react-three-fiber-starter.md../../references/frontend-prompts.md../../references/playtest-checklist.md