Price and appraise Dungeons & Dragons 5e items on the spot using the local catalog, settlement modifiers, and a fast fallback estimation method that records new rulings for future reuse.
Use this skill when the user asks for item prices, quick market appraisal, buying or selling guidance, or ad hoc valuation for items not already in the catalog.
references/price-catalog.csv. Use 2014 only when needed.references/precedents.md.Parse request context.
Village, Town, City), and shop channel if provided.Lookup exact data in references/price-catalog.csv.
Item first, then Category/Sub-Category if needed.Cost.Cheap and Expensive as bargaining or scarcity bounds.Apply availability logic.
Village, Town, City columns.Blacksmith, Temple, General Store, Potion, Arcane).Provide buy/sell quote.
Cost.Cheap to Expensive.Cost for mundane goods and 30% to 50% for niche or slow-turn inventory.Missing item fallback.
references/precedents.md for prior ruling first.references/economy-guide.md so the price matches social-scale affordability.Persist new precedent.
references/precedents.md immediately after issuing a first-time estimate.Expensive; trade hubs can approach Cheap.Item:Buy:Haggle Range:Sell:Availability:Source:Estimated Price:Reasonable Range:Analogs Used:Market Notes:Precedent: Added to references/precedents.mdUse this exact block when adding a new ruling:
## <Item name>
- Date: YYYY-MM-DD
- Estimated Price: <value in GP>
- Range: <low-high in GP>
- Analogs: <item 1>, <item 2>, <item 3>
- Context: <settlement/shop/rarity assumptions>
- Rationale: <1-3 concise lines>
references/economy-guide.mdreferences/price-catalog.csvreferences/precedents.md