Use Air Shoes when Hermes needs to traverse, inspect, or plan across fragile, hostile, or low-trust terrain without binding the whole move to local surface hazards.
Move across bad terrain without letting every damaged panel dictate the route.
Use Air Shoes when Hermes needs to traverse, inspect, or plan across fragile, hostile, or low-trust terrain without binding the whole move to local surface hazards. In this chip pack, Air Shoes is treated as a hybrid battle-chip procedure with a shipping-now delivery profile. Canonical reference input: Air Shoes. Hermes shelf: Control and Terrain.
Use Air Shoes on this brittle repo: inspect the risky parts and map a safe path to the file we actually need, without touching unstable dependencies yet.
Use Air Shoes here: give me a read-only traversal across this noisy system, identify the safe landing point, and tell me what hazards we bypassed rather than fixed.