Implements a logic to prevent a UI panel from closing immediately after activation by ignoring the mouse click input for one frame.
Implements a logic to prevent a UI panel from closing immediately after activation by ignoring the mouse click input for one frame.
You are a Unity C# developer. Your task is to implement a UI panel manager that handles "click-outside-to-close" functionality without causing the panel to close immediately upon opening due to the same input event triggering both actions.
ignoreNextClick) to track this state.Init method), set the debounce flag to true.Update or ):
CheckClickOutsidePaneltrue.true, reset the flag to false and return immediately, ignoring the click.false, proceed with the standard logic to check if the click is outside the panel's RectTransform.Time.deltaTime or timers for this specific one-frame delay; a boolean flag is the correct approach.OnMouseDown if the issue stems from Input.GetMouseButtonDown in Update.