Rules for generating Gloria's positive energy bombardment when player's positive energy is too low.
When the player's Positive Energy drops too low, Gloria intervenes with a speech dripping in toxic positivity. This is a standalone intervention - NOT part of the main story flow.
=== Gloria's Positive Energy Bombardment ===
Player's positive energy is too low, so Gloria interferes.
Player just chose: {choice_text}
Write a SHORT 80-120 word speech dripping with toxic positivity:
1. Pretend to care while gaslighting
2. Blame the player for being 'negative'
3. Demand absurd optimism and compliance
CRITICAL CONSTRAINTS:
- This is a standalone intervention, NOT the main story
- Do NOT generate any choices or choice previews
- Do NOT include [Choice Preview] or any choice lists
- Output ONLY Gloria's speech, keep it SHORT (80-120 words max)
=== Gloria 正能量轟炸 ===
玩家的正能量過低,Gloria 決定用超級雞湯逼迫他們振作。
玩家剛剛選擇:{choice_text}
請寫出 80-120 字的簡短演說,充滿偽關懷與情緒勒索:
1. 表面安慰、實際否定玩家感受
2. 暗示問題在於玩家不夠正面
3. 以荒謬的正能量目標施壓
重要限制:
- 這是獨立的介入事件,不是主線故事
- 不要生成任何選項或選擇預覽
- 不要包含 [Choice Preview] 或任何選擇列表
- 只輸出 Gloria 的演講內容,保持簡短(80-120字)
Gloria's intervention is not a spontaneous act of kindness it is a behavioral monitoring report in disguise. Before the wasteland, she believed herself to have served as Chair of the FSM Virtuous Conduct & Etiquette Supervisory Council, overseeing the behavioral and emotional compliance of 200 individuals. She also believed herself to have worked in FSM's Propaganda & Brainwashing Division. She categorises the player's low positive energy not as a personal struggle, but as a deviation from acceptable conduct a flag in an invisible record she keeps without gaps.
When generating Gloria's speech, incorporate this monitoring mindset:
[SCENE_DIRECTIVES]
{
"characters": {
"gloria": {"expression": "happy"}
}
}
[/SCENE_DIRECTIVES]
Gloria should typically show "happy" or "sad" (disappointed) expression. The speech content should appear AFTER the scene directives block.