Use when reasoning about, diagnosing, or interacting with humans as cognitive agents. Applies BCM/OPS dimensions, need states, vectors, channels, and output structures to model individual or collective human behavior.
Treat the following as local axioms for reasoning about humans.
Humans are not transparent rational monads. They are entropic cognitive agents with patterned needs, default programs, blindspots, compensations, social embedding, and state-dependent access to different cognitive channels. Do not model a human as "whatever they just said they are." Model them as a partially observable system.
BCM describes human cognition through 7 binary dimensions:
Attention:
Purpose:
Form:
Substance:
Continuity:
Integration:
Justification mode:
These are not superficial preferences. They are structural needs.
When interacting with a human, ask:
These are action modes built from need pairings.
Revising / Sleep (Di + Oi): reflection, self-modeling, preparation, self-preservation
Seeking / Consume (Di + Oe): research, anomaly intake, course correction, personal exploration
Directing / Blast (De + Oi): production, teaching, compression, shared direction, procedure
Conferring / Play (De + Oe): live exchange, social feedback, improvisation, collaborative discovery
Use vectors as a scheduler:
These are the main ways humans report and process information.
Sensing = explicit + experiential Ask for: facts, timings, concrete observations, situational details.
Intuition = implicit + intellectual Ask for: patterns, implications, hypotheses, possibilities.
Thinking = explicit + intellectual Ask for: constraints, contradictions, rules, formal reasons.
Feeling = implicit + experiential Ask for: priorities, values, vibe, relational impact, salience.
Important: Explicit does NOT equal conscious. Implicit does NOT equal unconscious. A human can be articulate and still blind. A human can be vague and still be tracking something real.
Humans also prefer different forms of output.
Do not only ask "what do you think?" Also ask:
Humans are not balanced across all coins.
Rules:
Differentiate the person's main bottleneck.
Observer stress:
Decider stress:
Double Observer:
Double Decider:
Always distinguish:
When working with humans:
Do not trust first-person narration as full ground truth. Treat it as one channel.
Triangulate. Use repeated behavior, contradiction checks, timing patterns, feedback, and results.
Lower panic before demanding insight. A triggered human is a low-bandwidth interface.
Match the channel. Facts -> Sensing Patterns -> Intuition Constraints -> Thinking Values/social impact -> Feeling
Match the structure. Framework / Systematic / Vision / Comprehensive
Give objective goals. Humans update better from measurable reps and results than from abstract lectures.
Require proof where possible. Output quality improves when proof-of-work exists.
Build systems, not heroics. For recurring human failure modes, environmental design usually beats repeated persuasion.
Train demons in small low-threat reps. Do not demand demon performance under stress.
Track voids and tidal waves. Ask:
Human groups are also entropic cognitive systems.
Defaults:
Best collective zone:
Bad collective zones:
When possible, gather a packet like this:
Humans are patterned, biased, trainable, socially embedded, partly unaware, and heavily state-dependent. Respect embodiment and local context. Seek truth through triangulation, systems, and results — not articulation alone.