Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
This is the Codex-adapted version of the original workflow. Use only .codex/ runtime assets when following it.
Arguments: [narrative content description]
When this skill is invoked, orchestrate the narrative team through a structured pipeline.
Decision Points: At each phase transition, use request_user_input to present
the user with the subagent's proposals as selectable options. apply_patch the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Use the spawn_agent tool to spawn each team member as a subagent:
subagent_type: narrative-director — Story arcs, character design, narrative visionsubagent_type: writer — Dialogue writing, lore entries, in-game textsubagent_type: world-builder — World rules, faction design, history, geographysubagent_type: level-designer — Level layouts that serve the narrative, pacingAlways provide full context in each agent's prompt (narrative brief, lore dependencies, character profiles). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).
Delegate to narrative-director:
Delegate in parallel:
Delegate to level-designer:
Delegate to narrative-director:
A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.