Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.
unity-mcp-cli run-tool gameobject-component-add --input '{
"componentNames": "string_value",
"gameObjectRef": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-component-add --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool gameobject-component-add --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally () or use instead.
Read the /unity-initial-setup skill for detailed installation instructions.
npm install -g unity-mcp-clinpx unity-mcp-cli| Name | Type | Required | Description |
|---|---|---|---|
componentNames | any | Yes | Full name of the Component. It should include full namespace path and the class name. |
gameObjectRef | any | Yes | Find GameObject in opened Prefab or in the active Scene. |
{
"type": "object",
"properties": {
"componentNames": {
"$ref": "#/$defs/System.String[]"
},
"gameObjectRef": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
},
"System.Type": {
"type": "string"
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"componentNames",
"gameObjectRef"
]
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+AddComponentResponse"
}
},
"$defs": {
"System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow>": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow"
}
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer"
},
"typeName": {
"type": "string"
},
"isEnabled": {
"type": "string",
"enum": [
"False",
"True",
"NA"
]
}
},
"required": [
"instanceID",
"isEnabled"
]
},
"System.Collections.Generic.List<System.String>": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+AddComponentResponse": {
"type": "object",
"properties": {
"AddedComponents": {
"$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow>",
"description": "List of successfully added components."
},
"Messages": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of success messages for added components."
},
"Warnings": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of warnings encountered during component addition."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of errors encountered during component addition."
}
}
}
},
"required": [
"result"
]
}