Blender 3D asset creation and Godot import pipeline. Covers Blender MCP server usage, AI mesh generation (Hyper3D Rodin, Hunyuan3D), asset marketplaces (PolyHaven, Sketchfab), PBR materials, UV mapping, and glTF export to Godot. Load for any 3D asset work.
The Blender MCP server is a plugin running inside Blender. It drives modeling, material setup, AI generation, and marketplace imports.
get_scene_infoexecute_blender_code — run arbitrary Blender Python for modeling, materials, transformsget_scene_info / get_object_info — inspect current stateget_viewport_screenshot — visual verification after any changeset_texture — apply textures to objectsimport_generated_asset / import_generated_asset_hunyuan — bring AI-generated models ingenerate_hyper3d_model_via_text or generate_hyper3d_model_via_images → get_hyper3d_status / poll_rodin_job_status → import_generated_assetgenerate_hunyuan3d_model → get_hunyuan3d_status / poll_hunyuan_job_status → import_generated_asset_hunyuanget_viewport_screenshotget_polyhaven_status → get_polyhaven_categories → search_polyhaven_assets → download_polyhaven_assetget_sketchfab_status → search_sketchfab_models → get_sketchfab_model_preview → download_sketchfab_model