Performs an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
Execute an initial environmental scan at the start of any Alfworld task. Your goal is to systematically identify and catalog all objects and receptacles mentioned in the initial observation text.
sofa, sidetable, diningtable, dresser). An object is an item that can be manipulated (e.g., laptop, creditcard, pillow). Some entities (like ) can be both depending on context.ottomanScan Complete. Receptacles: [list]. Objects: [list].Scan Complete. Receptacles: [armchair 2, armchair 1, diningtable 1, drawer 4, drawer 3, drawer 2, drawer 1, dresser 1, garbagecan 1, ottoman 1, sidetable 3, sidetable 2, sidetable 1, sofa 1]. Objects: []. (Note: Initial scan only lists visible furniture; objects on them are discovered upon interaction.)go to <receptacle> action to begin the task-specific search. Choose the most logical first receptacle to inspect (e.g., large central surfaces like diningtable 1 or sofa 1).go to actions. After executing the first go to, the skill ends, and standard task planning takes over.Initial Observation: "You are in the middle of a room... you see a armchair 2, a armchair 1, a diningtable 1, a drawer 4... sofa 1." Skill Execution:
Initiating environment scan. I see multiple receptacles: armchairs, tables, drawers, a dresser, garbage can, ottoman, sidetables, and a sofa. I will build a mental map and then start searching for the laptop on a likely surface.go to sofa 1
(The agent then proceeds with the main task using the knowledge from the scan.)