Controls MMF_Player playback at runtime. action options: Play -- play feedbacks at object position with full intensity. Stop -- stop all currently playing feedbacks. Pause -- pause playback mid-sequence. Resume -- resume a paused sequence. Reset -- reset all feedbacks to their initial state. Reverse -- play feedbacks in reverse direction. intensity: optional playback intensity multiplier (default 1.0). Note: Play/Stop/Pause/Resume only work at runtime (in Play mode). Use this tool for runtime testing.
unity-mcp-cli run-tool feel-play --input '{
"gameObjectName": "string_value",
"action": "string_value",
"intensity": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool feel-play --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool feel-play --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally () or use instead.
Read the /unity-initial-setup skill for detailed installation instructions.
npm install -g unity-mcp-clinpx unity-mcp-cli| Name | Type | Required | Description |
|---|---|---|---|
gameObjectName | string | Yes | Name of the GameObject with MMF_Player. |
action | string | Yes | Action: Play, Stop, Pause, Resume, Reset, or Reverse. |
intensity | number | No | Intensity multiplier for Play action (default 1.0). |
{
"type": "object",
"properties": {
"gameObjectName": {
"type": "string"
},
"action": {
"type": "string"
},
"intensity": {
"type": "number"
}
},
"required": [
"gameObjectName",
"action"
]
}
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}