Play Clash of Clans on mobile with autonomous tactical decisions. Use when the user asks to attack, farm resources, push trophies/rank, run Builder Base attacks, collect rewards, or manage daily village upgrades in Clash of Clans.
Use this skill to run Clash of Clans gameplay loops efficiently on phone with minimal risk.
farm -> maximize safe loot per minute.push -> maximize stars and trophy/rank gain.builder-base -> maximize star reward efficiency.Regular Battles (TH2+): unlimited attacks and no trophy loss on defeat.Ranked Battles (TH7+): up to 6 attacks/day in ranked seasons.1 star at 50% destruction.1 star for destroying Town Hall.1 star for 100% destruction.tap: select troop/spell/hero, deploy a unit, activate hero ability, claim reward, confirm dialogs.drag: camera repositioning, panel browsing, and occasional precise gesture interactions.long_press_drag: treat as a single continuous swipe-style gesture; do not assume it can reliably mass-deploy many troops.swipe: pan map, open side panels, browse event/task lists.For troop bars like x20, default to select + repeated battlefield taps:
batch_actions groups) to place units.x20 -> x18),Do not rely on one long_press_drag to deploy the full stack. In this runtime, it is a single gesture and may not map to game-specific "hold to stream deploy" behavior consistently.
time-limited rewards -> builder/lab idle fixes -> routine claims.push: offense first (army camps, key troops/spells/heroes, key offensive buildings).farm: economy plus efficient offense upgrades.120-260ms between taps).state_delta changed=true but troop count did not drop, treat it as unverified deployment and switch to explicit repeated taps.After a run, summarize:
regular, ranked, builder-base).none unless explicitly requested).